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Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase. Fixed it everywhere since in most files that is the only code with wrong indentation.
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@@ -232,7 +232,7 @@ void CGCreature::initObj()
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if(amount == 0) //armies with 0 creatures are illegal
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{
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logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
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logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
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amount = 1;
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}
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}
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@@ -1507,7 +1507,7 @@ void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler)
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auto standard = VLC->heroh->getDefaultAllowedAbilities(); //todo: for WitchHut default is all except Leadership and Necromancy
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if(handler.saving)
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if(handler.saving)
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{
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for(si32 i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
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if(vstd::contains(allowedAbilities, i))
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@@ -1589,7 +1589,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(spell == SpellID::NONE)
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{
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logGlobal->errorStream() << "Not initialized shrine visited!";
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logGlobal->errorStream() << "Not initialized shrine visited!";
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return;
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}
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@@ -1637,7 +1637,7 @@ void CGShrine::initObj()
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if(possibilities.empty())
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{
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logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
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logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
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return;
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}
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@@ -2032,7 +2032,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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text = 27;
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break;
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default:
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logGlobal->warnStream() << "Unrecognized subtype of cartographer";
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logGlobal->warnStream() << "Unrecognized subtype of cartographer";
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}
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assert(text);
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BlockingDialog bd (true, false);
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