mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase. Fixed it everywhere since in most files that is the only code with wrong indentation.
This commit is contained in:
@ -146,8 +146,8 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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}
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else
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{
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logGlobal->errorStream()<<"Failed to open "<<fname<<" via SDL_Image";
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logGlobal->errorStream()<<"Reason: " << IMG_GetError();
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logGlobal->errorStream() << "Failed to open " << fname << " via SDL_Image";
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logGlobal->errorStream() << "Reason: " << IMG_GetError();
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return nullptr;
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}
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}
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@ -173,7 +173,9 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
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if (!(bitmap = loadBitmapFromDir("DATA/", fname, setKey)) &&
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!(bitmap = loadBitmapFromDir("SPRITES/", fname, setKey)))
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logGlobal->errorStream()<<"Error: Failed to find file "<<fname;
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{
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logGlobal->errorStream() << "Error: Failed to find file " << fname;
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}
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return bitmap;
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}
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@ -336,7 +336,7 @@ int main(int argc, char** argv)
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testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
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conf.init();
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logGlobal->infoStream() <<"Loading settings: "<<pomtime.getDiff();
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logGlobal->infoStream() << "Loading settings: " << pomtime.getDiff();
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logGlobal->infoStream() << NAME;
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srand ( time(nullptr) );
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@ -627,7 +627,7 @@ void processCommand(const std::string &message)
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}
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else if(message=="get txt")
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{
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std::cout<<"Command accepted.\t";
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std::cout << "Command accepted.\t";
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const bfs::path outPath =
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VCMIDirs::get().userCachePath() / "extracted";
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@ -331,8 +331,8 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
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if(server)
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{
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for(auto & elem : gs->scenarioOps->playerInfos)
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if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
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{
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if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
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clientPlayers.insert(elem.first);
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}
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clientPlayers.insert(PlayerColor::NEUTRAL);
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@ -438,10 +438,10 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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{
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const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
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CGI->mh->map = gs->map;
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logNetwork->infoStream() <<"Creating mapHandler: "<<tmh.getDiff();
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logNetwork->infoStream() << "Creating mapHandler: " << tmh.getDiff();
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CGI->mh->init();
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pathInfo = make_unique<CPathsInfo>(getMapSize());
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logNetwork->infoStream() <<"Initializing mapHandler (together): "<<tmh.getDiff();
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logNetwork->infoStream() << "Initializing mapHandler (together): " << tmh.getDiff();
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}
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int humanPlayers = 0;
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@ -1050,8 +1050,8 @@ CDefFile * CAnimation::getFile() const
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void CAnimation::printError(size_t frame, size_t group, std::string type) const
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{
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logGlobal->errorStream() << type <<" error: Request for frame not present in CAnimation! "
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<<"\tFile name: "<<name<<" Group: "<<group<<" Frame: "<<frame;
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logGlobal->errorStream() << type << " error: Request for frame not present in CAnimation! "
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<< "\tFile name: " << name << " Group: " << group << " Frame: " << frame;
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}
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CAnimation::CAnimation(std::string Name, bool Compressed):
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@ -1171,13 +1171,12 @@ std::set<CAnimation*> CAnimation::loadedAnims;
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void CAnimation::getAnimInfo()
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{
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logGlobal->errorStream()<<"Animation stats: Loaded "<<loadedAnims.size()<<" total";
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for (auto anim : loadedAnims)
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logGlobal->errorStream() << "Animation stats: Loaded " << loadedAnims.size() << " total";
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for(auto anim : loadedAnims)
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{
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logGlobal->errorStream()<<"Name: "<<anim->name<<" Groups: "<<anim->images.size();
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if (!anim->images.empty())
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logGlobal->errorStream()<<", "<<anim->images.begin()->second.size()<<" image loaded in group "<< anim->images.begin()->first;
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logGlobal->errorStream() << "Name: " << anim->name << " Groups: " << anim->images.size();
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if(!anim->images.empty())
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logGlobal->errorStream() << ", " << anim->images.begin()->second.size() << " image loaded in group " << anim->images.begin()->first;
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}
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}
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@ -261,7 +261,7 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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}
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CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance *Town, int level):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "CRTOINFO", Point(centerX, centerY))
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "CRTOINFO", Point(centerX, centerY))
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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@ -2159,8 +2159,10 @@ bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, bool attacke
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// isn't accessible
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else if(at(hex) != EAccessibility::ACCESSIBLE &&
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!(at(hex) == EAccessibility::GATE && !attackerOwned))
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{
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return false;
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}
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}
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return true;
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}
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@ -1467,7 +1467,7 @@ void actualizeEffect(CStack * s, const std::vector<Bonus> & ef)
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DLL_LINKAGE void SetStackEffect::applyGs( CGameState *gs )
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{
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if (effect.empty())
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if(effect.empty())
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{
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logGlobal->errorStream() << "Trying to apply SetStackEffect with no effects";
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return;
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@ -961,9 +961,9 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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const bool levelBonus = hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level);
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if (spell->isSpecialSpell())
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if(spell->isSpecialSpell())
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{
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if (inSpellBook)
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if(inSpellBook)
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{//hero has this spell in spellbook
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logGlobal->errorStream() << "Special spell " << spell->name << "in spellbook.";
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}
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@ -971,7 +971,7 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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}
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else if(!isAllowed)
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{
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if (inSpellBook)
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if(inSpellBook)
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{//hero has this spell in spellbook
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logGlobal->errorStream() << "Banned spell " << spell->name << " in spellbook.";
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}
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@ -2142,7 +2142,7 @@ bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui
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const CGTownInstance *t = getTown(dstid);
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if ( !h || !t || h->getOwner() != gs->currentPlayer )
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logGlobal->errorStream()<<"Invalid call to teleportHero!";
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logGlobal->errorStream() << "Invalid call to teleportHero!";
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const CGTownInstance *from = h->visitedTown;
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if(((h->getOwner() != t->getOwner())
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@ -4702,7 +4702,7 @@ void CGameHandler::handleTimeEvents()
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ev.firstOccurence += ev.nextOccurence;
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auto it = gs->map->events.begin();
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while ( it !=gs->map->events.end() && it->earlierThanOrEqual(ev))
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while(it != gs->map->events.end() && it->earlierThanOrEqual(ev))
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it++;
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gs->map->events.insert(it, ev);
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}
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@ -4785,7 +4785,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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ev.firstOccurence += ev.nextOccurence;
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auto it = town->events.begin();
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while ( it != town->events.end() && it->earlierThanOrEqual(ev))
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while(it != town->events.end() && it->earlierThanOrEqual(ev))
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it++;
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town->events.insert(it, ev);
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}
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@ -6134,7 +6134,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
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{
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if(st->alive() && st->count > 0)
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{
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logGlobal->debugStream() << "Permanently summoned " + st->count << " units.";
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logGlobal->debugStream() << "Permanently summoned " << st->count << " units.";
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const CreatureID summonedType = st->type->idNumber;
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summoned[summonedType] += st->count;
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}
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