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	refactor code: change code style and add some comments
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		| @@ -716,64 +716,65 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const | ||||
| // Returned vector affects the resource loaders call order (see CFilesystemList::load). | ||||
| // The loaders call order matters when dependent mod overrides resources in its dependencies. | ||||
| std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const | ||||
| { | ||||
| 	// Topological sort algorithm | ||||
| 	// May not be the fastest one but VCMI does not needs any speed here | ||||
| 	// Unless user have dozens of mods with complex dependencies this code should be fine | ||||
| 	// Topological sort algorithm. | ||||
| 	// TODO: Investigate possible ways to improve performance. | ||||
| 	boost::range::sort(modsToResolve); // Sort mods per name | ||||
| 	std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)  | ||||
| 	sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation | ||||
| 	std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements | ||||
|  | ||||
| 	// first - sort input to have input strictly based on name (and not on hashmap or anything else) | ||||
| 	boost::range::sort(input); | ||||
|  | ||||
| 	std::vector <TModID> output; | ||||
| 	output.reserve(input.size()); | ||||
|  | ||||
| 	std::set <TModID> resolvedMods; | ||||
|  | ||||
| 	// Check if all mod dependencies are resolved (moved to resolvedMods) | ||||
| 	auto isResolved = [&](const CModInfo & mod) -> bool | ||||
| 	// Mod is resolved if it has not dependencies or all its dependencies are already resolved | ||||
| 	auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus | ||||
| 	{ | ||||
| 		if(mod.dependencies.size() > resolvedModIDs.size()) | ||||
| 			return CModInfo::PENDING; | ||||
|  | ||||
| 		for(const TModID & dependency : mod.dependencies) | ||||
| 		{ | ||||
| 			if (!vstd::contains(resolvedMods, dependency)) | ||||
| 				return false; | ||||
| 			if(!vstd::contains(resolvedModIDs, dependency)) | ||||
| 				return CModInfo::PENDING; | ||||
| 		} | ||||
| 		return true; | ||||
| 		return CModInfo::PASSED; | ||||
| 	}; | ||||
|  | ||||
| 	while (true) | ||||
| 	while(true) | ||||
| 	{ | ||||
| 		size_t lastResolvedCount = resolvedMods.size(); | ||||
| 		std::set <TModID> toResolve; // list of mods resolved on this iteration | ||||
|  | ||||
| 		for (auto it = input.begin(); it != input.end();) | ||||
| 		std::set <TModID> resolvedOnCurrentTreeLevel; | ||||
| 		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree | ||||
| 		{ | ||||
| 			if (isResolved(allMods.at(*it))) | ||||
| 			if(isResolved(allMods.at(*it)) == CModInfo::PASSED) | ||||
| 			{ | ||||
| 				toResolve.insert(*it); | ||||
| 				output.push_back(*it); | ||||
| 				it = input.erase(it); | ||||
| 				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration | ||||
| 				sortedValidMods.push_back(*it); | ||||
| 				it = modsToResolve.erase(it); | ||||
| 				continue; | ||||
| 			} | ||||
| 			it++; | ||||
| 		} | ||||
| 		resolvedMods.insert(toResolve.begin(), toResolve.end()); | ||||
|  | ||||
| 		if (lastResolvedCount == resolvedMods.size())  | ||||
| 			break;	// No more mod can be resolved, should be end. | ||||
| 	} | ||||
|  | ||||
| 	 | ||||
| 	// Left mods are broken, output all to log. | ||||
| 	for (auto it = input.begin(); it != input.end(); it++)  | ||||
| 		if(resolvedOnCurrentTreeLevel.size()) | ||||
| 		{ | ||||
| 		const CModInfo & mod = allMods.at(*it); | ||||
| 		for(const TModID & dependency : mod.dependencies)  | ||||
| 			if(!vstd::contains(resolvedMods, dependency)) | ||||
| 				logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", mod.name, dependency); | ||||
| 			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end()); | ||||
| 		            continue; | ||||
| 		} | ||||
| 		// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end. | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| 	return output; | ||||
| 	// Left mods have unresolved dependencies, output all to log. | ||||
| 	for(const auto & brokenModID : modsToResolve) | ||||
| 	{ | ||||
| 		const CModInfo & brokenMod = allMods.at(brokenModID); | ||||
| 		for(const TModID & dependency : brokenMod.dependencies) | ||||
| 		{ | ||||
| 			if(!vstd::contains(resolvedModIDs, dependency)) | ||||
| 				logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency); | ||||
| 		} | ||||
| 	} | ||||
| 	return sortedValidMods; | ||||
| } | ||||
|  | ||||
|  | ||||
| @@ -916,7 +917,7 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade | ||||
|  | ||||
| void CModHandler::loadModFilesystems() | ||||
| { | ||||
| 	activeMods = resolveDependencies(activeMods); | ||||
| 	activeMods = validateAndSortDependencies(activeMods); | ||||
|  | ||||
| 	coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::get("core"))); | ||||
|  | ||||
|   | ||||
| @@ -242,9 +242,15 @@ class DLL_LINKAGE CModHandler | ||||
| 	// - circular dependencies | ||||
| 	bool checkDependencies(const std::vector <TModID> & input) const; | ||||
|  | ||||
| 	// returns load order in which all dependencies are resolved, e.g. loaded after required mods | ||||
| 	// function assumes that input list is valid (checkDependencies returned true) | ||||
| 	std::vector <TModID> resolveDependencies(std::vector<TModID> input) const; | ||||
| 	/** | ||||
| 	* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies | ||||
| 	* 2. Sort resolved mods using topological algorithm | ||||
| 	* 3. Log all problem mods and their unresolved dependencies | ||||
| 	* | ||||
| 	* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.) | ||||
| 	* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents | ||||
| 	*/ | ||||
| 	std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const; | ||||
|  | ||||
| 	std::vector<std::string> getModList(std::string path); | ||||
| 	void loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods); | ||||
|   | ||||
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