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Large refactoring of button classes:

- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
This commit is contained in:
Ivan Savenko
2014-08-03 14:16:19 +03:00
parent 731aedf3a1
commit 10fc1892a8
37 changed files with 937 additions and 929 deletions

View File

@ -129,7 +129,7 @@ void CQuestLog::init()
{
minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
ok = new CButton(Point(547, 401), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
if (quests.size() > QUEST_COUNT)
slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);