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	Merge pull request #4613 from IvanSavenko/cyan_fix
Fix creatures with non-cyan background in battle when xbrz is not in use
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		| @@ -415,6 +415,10 @@ void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, | ||||
|  | ||||
| void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) | ||||
| { | ||||
| 	// If shadow is enabled, following colors must be skipped unconditionally | ||||
| 	if (shadowEnabled) | ||||
| 		colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4); | ||||
|  | ||||
| 	// Note: here we skip first colors in the palette that are predefined in H3 images | ||||
| 	for(int i = 0; i < currentPalette->ncolors; i++) | ||||
| 	{ | ||||
|   | ||||
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