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Merge pull request #4613 from IvanSavenko/cyan_fix
Fix creatures with non-cyan background in battle when xbrz is not in use
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@ -415,6 +415,10 @@ void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove,
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void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
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{
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// If shadow is enabled, following colors must be skipped unconditionally
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if (shadowEnabled)
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colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
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// Note: here we skip first colors in the palette that are predefined in H3 images
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for(int i = 0; i < currentPalette->ncolors; i++)
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{
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