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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Fixed #1207. Some tweaks.

This commit is contained in:
DjWarmonger 2013-02-17 18:53:01 +00:00
parent b22d8a007f
commit 111312636a
4 changed files with 16 additions and 9 deletions

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@ -1700,6 +1700,11 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
break; break;
} //switch(sc->id) } //switch(sc->id)
if (spell.isDamageSpell() && sc->affectedCres.empty()) //for example Inferno that causes no BattleStackAttacked
{
displayEffect (spell.mainEffectAnim, sc->tile);
}
//support for resistance //support for resistance
for(size_t j = 0; j < sc->resisted.size(); ++j) for(size_t j = 0; j < sc->resisted.size(); ++j)
{ {

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@ -0,0 +1 @@
5

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@ -393,7 +393,7 @@ void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> he
//trimming creatures //trimming creatures
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes) BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{ {
vstd::erase_if(cgh->stacks, [&](const std::pair<SlotID, CStackInstance *> & j) vstd::erase_if(cgh->stacks, [&](const std::pair<SlotID, CStackInstance *> & j) -> bool
{ {
CreatureID::ECreatureID crid = j.second->getCreatureID().toEnum(); CreatureID::ECreatureID crid = j.second->getCreatureID().toEnum();
return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)) ); return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)) );

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@ -3994,14 +3994,10 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
} }
//calculating affected creatures for all spells //calculating affected creatures for all spells
std::set<const CStack*> attackedCres; std::set<const CStack*> attackedCres; //what is that and what is sc.afectedCres?
if (mode != ECastingMode::ENCHANTER_CASTING) if (mode != ECastingMode::ENCHANTER_CASTING)
{ {
attackedCres = gs->curB->getAffectedCreatures(spell, spellLvl, casterColor, destination); attackedCres = gs->curB->getAffectedCreatures(spell, spellLvl, casterColor, destination);
for(std::set<const CStack*>::const_iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
{
sc.affectedCres.insert((*it)->ID);
}
} }
else //enchanter - hit all possible stacks else //enchanter - hit all possible stacks
{ {
@ -4018,16 +4014,20 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
} }
} }
} }
BOOST_FOREACH (auto cre, attackedCres)
{
sc.affectedCres.insert (cre->ID);
}
//checking if creatures resist //checking if creatures resist
sc.resisted = gs->curB->calculateResistedStacks(spell, caster, secHero, attackedCres, casterColor, mode, usedSpellPower, spellLvl); sc.resisted = gs->curB->calculateResistedStacks(spell, caster, secHero, attackedCres, casterColor, mode, usedSpellPower, spellLvl);
//calculating dmg to display //calculating dmg to display
for(std::set<const CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it) BOOST_FOREACH (auto cre, attackedCres)
{ {
if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell if(vstd::contains(sc.resisted, cre->ID)) //this creature resisted the spell
continue; continue;
sc.dmgToDisplay += gs->curB->calculateSpellDmg(spell, caster, *it, spellLvl, usedSpellPower); sc.dmgToDisplay += gs->curB->calculateSpellDmg(spell, caster, cre, spellLvl, usedSpellPower);
} }
if (spellID == SpellID::DEATH_STARE || spellID == SpellID::ACID_BREATH_DAMAGE) if (spellID == SpellID::DEATH_STARE || spellID == SpellID::ACID_BREATH_DAMAGE)
{ {
@ -4062,6 +4062,7 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
BattleStackAttacked bsa; BattleStackAttacked bsa;
if ((destination > -1 && (*it)->coversPos(destination)) || (spell->range[spellLvl] == "X" || mode == ECastingMode::ENCHANTER_CASTING)) if ((destination > -1 && (*it)->coversPos(destination)) || (spell->range[spellLvl] == "X" || mode == ECastingMode::ENCHANTER_CASTING))
//display effect only upon primary target of area spell //display effect only upon primary target of area spell
//FIXME: if no stack is attacked, ther eis no animation and interface freezes
{ {
bsa.flags |= BattleStackAttacked::EFFECT; bsa.flags |= BattleStackAttacked::EFFECT;
bsa.effect = spell->mainEffectAnim; bsa.effect = spell->mainEffectAnim;