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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Make new buttons moddable

This commit is contained in:
George King
2025-03-21 14:17:08 +01:00
committed by GitHub
parent fada0b9d74
commit 1123d944fc
2 changed files with 46 additions and 13 deletions

View File

@@ -92,11 +92,33 @@ CCampaignScreen::CCampaignScreen(const JsonNode & config, std::string name)
maxPages = (campaigns.size() + campaignsPerPage - 1) / campaignsPerPage;
buttonNext = std::make_shared<CButton>(Point(340, 560), AnimationPath::builtin("campaigns/next"), std::make_pair("", ""), [this, name]() { switchPage(1, name); });
buttonNext->disable();
buttonPrev = std::make_shared<CButton>(Point(275, 560), AnimationPath::builtin("campaigns/back"), std::make_pair("", ""), [this, name]() { switchPage(-1, name); });
buttonPrev->disable();
if (!config[name]["nextbutton"].isNull())
{
buttonNext = std::make_shared<CButton>(
Point((int)config[name]["nextbutton"]["x"].Float(), (int)config[name]["nextbutton"]["y"].Float()),
AnimationPath::fromJson(config[name]["nextbutton"]["name"]),
std::make_pair("", ""),
[this, name]() { switchPage(1, name); }
);
buttonNext->setHoverable(true);
buttonNext->disable();
}
if (!config[name]["backbutton"].isNull())
{
buttonPrev = std::make_shared<CButton>(
Point((int)config[name]["backbutton"]["x"].Float(), (int)config[name]["backbutton"]["y"].Float()),
AnimationPath::fromJson(config[name]["backbutton"]["name"]),
std::make_pair("", ""),
[this, name]() { switchPage(-1, name); }
);
buttonPrev->setHoverable(true);
buttonPrev->disable();
}
if (!config[name]["exitbutton"].isNull())
{
@@ -232,15 +254,18 @@ void CCampaignScreen::updateCampaignButtons(const JsonNode & parentConfig, const
}
}
if(maxId < campaigns.size())
buttonNext->enable();
else
buttonNext->disable();
if(buttonNext && buttonPrev)
{
if (maxId < campaigns.size())
buttonNext->enable();
else
buttonNext->disable();
if(currentPage > 0)
buttonPrev->enable();
else
buttonPrev->disable();
if (currentPage > 0)
buttonPrev->enable();
else
buttonPrev->disable();
}
redraw();
}