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Fix paths deserialization
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parent
eba4e4dd2c
commit
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@ -310,8 +310,7 @@ void CClient::serialize(BinaryDeserializer & h, const int version)
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nInt->human = isHuman;
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nInt->playerID = pid;
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nInt->loadGame(h, version);
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bool shouldResetInterface = true;
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// Client no longer handle this player at all
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if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
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{
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@ -328,10 +327,18 @@ void CClient::serialize(BinaryDeserializer & h, const int version)
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else
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{
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installNewPlayerInterface(nInt, pid);
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continue;
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shouldResetInterface = false;
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}
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// loadGame needs to be called after initGameInterface to load paths correctly
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// initGameInterface is called in installNewPlayerInterface
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nInt->loadGame(h, version);
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if (shouldResetInterface)
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{
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nInt.reset();
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LOCPLINT = prevInt;
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}
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nInt.reset();
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LOCPLINT = prevInt;
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}
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#if SCRIPTING_ENABLED
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