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Support for #448. Few code tweaks.

This commit is contained in:
DjWarmonger 2010-06-29 09:59:14 +00:00
parent 57b4bc6c67
commit 1159750bb6
3 changed files with 60 additions and 12 deletions

View File

@ -1564,6 +1564,11 @@ int CGTownInstance::creatureGrowth(const int & level) const
if(tempOwner != NEUTRAL_PLAYER)
{
ret *= (1 + cb->gameState()->players[tempOwner].valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100); //Statue of Legion
for (std::vector<CGDwelling*>::const_iterator it = cb->gameState()->players[tempOwner].dwellings.begin(); it != cb->gameState()->players[tempOwner].dwellings.end(); ++it)
{ //+1 for each dwelling
if (VLC->creh->creatures[town->basicCreatures[level]]->idNumber == (*it)->creatures[0].second[0])
++ret;
}
}
if(getHordeLevel(0)==level)
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
@ -1577,11 +1582,6 @@ int CGTownInstance::creatureGrowth(const int & level) const
ret += garrisonHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
if(visitingHero)
ret += visitingHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
for (std::vector<CGDwelling*>::const_iterator it = cb->gameState()->players[tempOwner].dwellings.begin(); it != cb->gameState()->players[tempOwner].dwellings.end(); ++it)
{ //+1 for each dwelling
if (VLC->creh->creatures[town->basicCreatures[level]]->idNumber == (*it)->creatures[0].second[0])
++ret;
}
if(builtBuildings.find(26)!=builtBuildings.end()) //grail - +50% to ALL growth
ret*=1.5;
return ret;//check CCastleInterface.cpp->CCastleInterface::CCreaInfo::clickRight if this one will be modified
@ -1766,6 +1766,54 @@ void CGTownInstance::newTurn() const
if ((*i)->ID == 21)
cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
}
if (tempOwner == NEUTRAL_PLAYER) //garrison growth for neutral towns
{
TSlots slt = Slots(); //meh, waste of time
std::vector<ui8> nativeCrits; //slots
for (TSlots::const_iterator it = slt.begin(); it != slt.end(); it++)
{
if (it->second.type->faction == subID) //native
{
nativeCrits.push_back(it->first); //collect matching slots
}
}
if (nativeCrits.size())
{
int pos = nativeCrits[rand() % nativeCrits.size()];
if (rand()%100 < 90 || slt[pos].type->upgrades.empty()) //increase number if no upgrade avaliable
{
SetGarrisons sg;
sg.garrs[id] = getArmy();
sg.garrs[id].slots[pos].count += slt[pos].type->growth;
cb->sendAndApply(&sg);
}
else //upgrade
{
SetGarrisons sg; //somewhat better upgrade pack would come in handy
sg.garrs[id] = getArmy();
sg.garrs[id].setCreature(pos, *slt[pos].type->upgrades.begin(), slt[pos].count);
cb->sendAndApply(&sg);
}
}
if ((stacksCount() < ARMY_SIZE && rand()%100 < 25) || slt.empty()) //add new stack
{
int n, i = rand() % std::min (ARMY_SIZE, cb->getDate(3)<<1);
{//no lower tiers or above current month
if (n = getSlotFor(town->basicCreatures[i], ARMY_SIZE));
{
SetGarrisons sg;
sg.garrs[id] = getArmy();
if (slotEmpty(n))
sg.garrs[id].setCreature (n, town->basicCreatures[i], creatureGrowth(i)); //if the stack is not yet present
else
sg.garrs[id].addToSlot(n, town->basicCreatures[i], creatureGrowth(i)); //add to existing
cb->sendAndApply(&sg);
}
}
}
}
}
}

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@ -1125,23 +1125,23 @@ int CGameState::getDate(int mode) const
int temp;
switch (mode)
{
case 0:
case 0: //day number
return day;
break;
case 1:
case 1: //day of week
temp = (day)%7;
if (temp)
return temp;
else return 7;
break;
case 2:
case 2: //current week
temp = ((day-1)/7)+1;
if (!(temp%4))
return 4;
else
return (temp%4);
break;
case 3:
case 3: //current month
return ((day-1)/28)+1;
break;
}

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@ -992,9 +992,9 @@ void CGameHandler::newTurn()
ui8 player = (*j)->tempOwner;
if(gs->getDate(1)==7) //first day of week
{
if ( (**j).subID == 1 && gs->getDate(0) && player < PLAYER_LIMIT
&& vstd::contains((**j).builtBuildings,22) )//dwarven treasury
if ((**j).subID == 1 && gs->getDate(0) && player < PLAYER_LIMIT && vstd::contains((**j).builtBuildings, 22))//dwarven treasury
n.res[player][6] += hadGold[player]/10; //give 10% of starting gold
SetAvailableCreatures sac;
sac.tid = (**j).id;
sac.creatures = (**j).creatures;