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Fix spelling: pickup_sounds -> pickupSounds
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2bb0eab5f9
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@ -2419,7 +2419,7 @@ void CPlayerInterface::showComp(SComponent comp)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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CGI->audioh->playSoundFromSet(CGI->audioh->pickup_sounds);
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CGI->audioh->playSoundFromSet(CGI->audioh->pickupSounds);
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adventureInt->infoBar.showComp(&comp,4000);
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}
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@ -42,7 +42,7 @@ void CSoundHandler::initSounds()
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#undef VCMI_SOUND_FILE
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// Vectors for helper(s)
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pickup_sounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
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pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
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soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
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horseSounds += // must be the same order as terrains (see EtrrainType);
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soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
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@ -45,7 +45,7 @@ public:
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void stopSound(int handler);
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// Sets
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std::vector<soundBase::soundID> pickup_sounds;
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std::vector<soundBase::soundID> pickupSounds;
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std::vector<soundBase::soundID> horseSounds;
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};
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