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CCreatureHandler: fix positive morale
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@ -1097,7 +1097,7 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
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case 'F':
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b.type = BonusType::FLYING; break;
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case 'm':
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b.type = BonusType::MORALE; break;
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b.type = BonusType::MORALE;
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b.val = 1;
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b.valType = BonusValueType::INDEPENDENT_MAX;
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break;
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