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Added option to allow self-casting
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c3012105e2
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@ -61,6 +61,10 @@
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"positive": true,
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},
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// If true, then creature capable of casting this spell can cast this spell on itself
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// If false, then creature can only cast this spell on other units
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"canCastOnSelf" : false,
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// If true, spell won't be available on a map without water
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"onlyOnWaterMap" : true,
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@ -44,6 +44,7 @@ public:
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virtual bool isMagical() const = 0; //Should this spell considered as magical effect or as ability (like dendroid's bind)
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virtual bool hasSchool(SpellSchool school) const = 0;
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virtual bool canCastOnSelf() const = 0;
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virtual void forEachSchool(const SchoolCallback & cb) const = 0;
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virtual int32_t getCost(const int32_t skillLevel) const = 0;
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@ -215,17 +215,20 @@ bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem)
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const battle::Unit * mainTarget = nullptr;
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if(spellTarget.front().unitValue)
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if (!getSpell()->canCastOnSelf())
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{
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mainTarget = target.front().unitValue;
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}
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else if(spellTarget.front().hexValue.isValid())
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{
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mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
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}
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if(spellTarget.front().unitValue)
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{
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mainTarget = target.front().unitValue;
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}
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else if(spellTarget.front().hexValue.isValid())
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{
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mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
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}
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if (mainTarget && mainTarget == caster)
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return false; // can't cast on self
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if (mainTarget && mainTarget == caster)
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return false; // can't cast on self
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}
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return effects->applicable(problem, this, target, spellTarget);
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}
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@ -76,6 +76,7 @@ CSpell::CSpell():
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power(0),
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combat(false),
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creatureAbility(false),
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castOnSelf(false),
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positiveness(ESpellPositiveness::NEUTRAL),
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defaultProbability(0),
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rising(false),
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@ -285,6 +286,11 @@ bool CSpell::hasBattleEffects() const
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return levels[0].battleEffects.getType() == JsonNode::JsonType::DATA_STRUCT && !levels[0].battleEffects.Struct().empty();
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}
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bool CSpell::canCastOnSelf() const
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{
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return castOnSelf;
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}
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const std::string & CSpell::getIconImmune() const
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{
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return iconImmune;
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@ -702,6 +708,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
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spell->school[info.id] = schoolNames[info.jsonName].Bool();
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}
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spell->castOnSelf = json["canCastOnSelf"].Bool();
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spell->level = static_cast<si32>(json["level"].Integer());
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spell->power = static_cast<si32>(json["power"].Integer());
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@ -203,6 +203,7 @@ public:
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int64_t calculateDamage(const spells::Caster * caster) const override;
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bool hasSchool(SpellSchool school) const override;
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bool canCastOnSelf() const override;
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/**
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* Calls cb for each school this spell belongs to
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@ -329,6 +330,7 @@ private:
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si32 power; //spell's power
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bool combat; //is this spell combat (true) or adventure (false)
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bool creatureAbility; //if true, only creatures can use this spell
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bool castOnSelf; // if set, creature caster can cast this spell on itself
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si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
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std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize
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@ -45,6 +45,7 @@ public:
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MOCK_CONST_METHOD0(isOffensive, bool());
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MOCK_CONST_METHOD0(isSpecial, bool());
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MOCK_CONST_METHOD0(isMagical, bool());
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MOCK_CONST_METHOD0(canCastOnSelf, bool());
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MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
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MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
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MOCK_CONST_METHOD0(getCastSound, const std::string &());
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