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Merge pull request #4094 from IvanSavenko/changelog_153
[1.5.3] Changelog
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ChangeLog.md
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ChangeLog.md
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# 1.5.2 -> 1.5.3
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### Stability
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* Fixed possible crash when hero class has no valid commander.
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* Fixed crash when pressing spacebar or enter during combat when hero has no tactics skill.
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* Fixed crash when receiving a commander level-up after winning a battle in a garrison owned by an enemy player.
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* Fixed possible crash when exiting a multiplayer game.
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* Game will now display an error message and exit after loading instead of crashing silently if a creature's combat animation is missing.
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* Game should now generate crash dump on uncaught c++ exception throw
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* Fixed crash when player finishes game with negative score
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* Fixed crash when opening tavern window in some localisations
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### Mechanics
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* Transport Artefact victory condition will no longer trigger if another player has completed it.
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* Fixed wandering monster combat not triggering when landing in its zone of control when flying from above the monster using the Fly spell.
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* Fixed potentially infinite movement loop when the hero has Admiral's Hat whirlpool immunity and the hero tries to enter and exit the same whirlpool.
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* If game picks gold for a random resource pile that has predetermined by map amount, its amount will be correctly multiplied by 100
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* Fixed hero not being able to learn spells from a mod in some cases, even if they are available from the town's mage guild.
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* The game will now actually take resources from seers' huts with the Gather Resources mission instead of awarding them.
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* Heroes with double spell points will no longer trigger the Mana Vortex.
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### Interface
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* Fixed reversed button functions in Exchange Window
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* Fixed allied towns being missing from the list when using the advanced or expert Town Portal spell.
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* Fixed corrupted UI that could appear for a frame under certain conditions
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* The '*' symbol and non-printable characters can no longer be used in savegames due to Windows file system restrictions.
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* Pressing Ctrl while hovering over the adventure map will now display tile coordinates in the status bar.
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* Selection of another hero while hero is selected now requires Shift press instead of Ctrl
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* Fixed hero troops in the info box view flashing briefly during hero movement.
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* Reduced excessive memory usage on adventure map by several hundreds of megabytes (most noticeable on systems with large screen resolution)
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* Haptic feedback is now enabled by default on Android and on iOS
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* It is now possible to scroll through artifacts backpack using mouse wheel or swipe
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### Launcher
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* Android now uses the same Qt-based launcher as other systems
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* Fixed attempt to install a submod when installing new mod that depends on a submod of another mod
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* Fixed wrong order of activating mods in chain when installing multiple mods at once
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* Mod list no longer shows mod version column. Version is now only shown in the mod description.
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* Launcher will now skip the Heroes 3 data import step if data has been found automatically
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* Fixed inport of existing data files on iOS. This option now requires iOS 13 or later
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* Fixed import using offline installer on iOS.
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* Buttons to open data directories in the Help tab are now hidden on mobile systems if they can't be opened with file browser
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* Added the configuration files directory to the Help tab as it is located separately on Linux systems
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* Removed H3 data language selection during setup in favor of auto-detection
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* Replaced checkboxes with toggle buttons for easier of access on touchscreens.
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* Added interface for configuring several previously existing but inaccessible options in Launcher:
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* Selection of input tolerance precision for all input types
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* Relative cursor mode for mobile systems (was only available on Android)
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* Haptic feedback toggle for mobile systems (was only available on Android)
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* Sound and music volume (was only available in game)
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* Selection of long touch interval (was only available in game)
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* Selection of upscaling filter used by SDL
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* Controller input sensitivity and acceleration.
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### AI
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* Fixed crash when Nullkiller AI tries to explore after losing the hero in combat.
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* Fixed rare crash when Nullkiller AI tries to use portals
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* Fixed potential crash when Nullkiller AI has access to Town Portal spell
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* Fixed potential crash when Battle AI selects a spell to cast from a hero with summon spells.
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* Several fixes to Nullkiller AI exploration logic
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### Random Maps Generator
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* Fixed crash when player selects a random number of players and selects a different colour to play, resulting in a non-continuous list of players.
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* Fixed rare crash when generating maps with water
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### Map Editor
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* Fixed crash on closing map editor
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### Modding
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* Added new building type 'thievesGuild' which implements HotA building in Cove.
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* Creature terrain limiter now actually accepts terrain as parameter
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# 1.5.1 -> 1.5.2
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### Stability
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