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vcmi: massive refactoring v1

This commit is contained in:
Konstantin
2023-04-05 03:26:29 +03:00
parent ee489f18d2
commit 11b237a23c
129 changed files with 803 additions and 762 deletions

View File

@@ -162,7 +162,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
if(!town->visitingHero
&& town->hasBuilt(BuildingID::TAVERN)
&& cb->getResourceAmount(Res::GOLD) > GameConstants::HERO_GOLD_COST)
&& cb->getResourceAmount(EGameResID::GOLD) > GameConstants::HERO_GOLD_COST)
{
auto heroesInTavern = cb->getAvailableHeroes(town);