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vcmi: massive refactoring v1
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@ -200,7 +200,7 @@ void BattleStacksController::stackAdded(const CStack * stack, bool instant)
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stackAnimation[stack->ID]->pos.w = stackAnimation[stack->ID]->getWidth();
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// FIXME: workaround for visible animation of Medusa tails (animation disabled in H3)
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if (turretCreature->idNumber == CreatureID::MEDUSA )
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if (turretCreature->getId() == CreatureID::MEDUSA )
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stackAnimation[stack->ID]->pos.w = 250;
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coords = owner.siegeController->getTurretCreaturePosition(stack->initialPosition);
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