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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

vcmi: massive refactoring v1

This commit is contained in:
Konstantin
2023-04-05 03:26:29 +03:00
parent ee489f18d2
commit 11b237a23c
129 changed files with 803 additions and 762 deletions

View File

@ -19,26 +19,26 @@
VCMI_LIB_NAMESPACE_BEGIN
Res::ResourceSet::ResourceSet(const JsonNode & node)
ResourceSet::ResourceSet(const JsonNode & node)
{
for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
}
Res::ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
TResource gems, TResource gold, TResource mithril)
{
container[Res::WOOD] = wood;
container[Res::MERCURY] = mercury;
container[Res::ORE] = ore;
container[Res::SULFUR] = sulfur;
container[Res::CRYSTAL] = crystal;
container[Res::GEMS] = gems;
container[Res::GOLD] = gold;
container[Res::MITHRIL] = mithril;
container[GameResID(EGameResID::WOOD)] = wood;
container[GameResID(EGameResID::MERCURY)] = mercury;
container[GameResID(EGameResID::ORE)] = ore;
container[GameResID(EGameResID::SULFUR)] = sulfur;
container[GameResID(EGameResID::CRYSTAL)] = crystal;
container[GameResID(EGameResID::GEMS)] = gems;
container[GameResID(EGameResID::GOLD)] = gold;
container[GameResID(EGameResID::MITHRIL)] = mithril;
}
void Res::ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
{
if(handler.saving && !nonZero())
return;
@ -49,7 +49,7 @@ void Res::ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::s
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], this->operator[](idx), 0);
}
bool Res::ResourceSet::nonZero() const
bool ResourceSet::nonZero() const
{
for(const auto & elem : *this)
if(elem)
@ -58,35 +58,25 @@ bool Res::ResourceSet::nonZero() const
return false;
}
void Res::ResourceSet::amax(const TResourceCap &val)
void ResourceSet::amax(const TResourceCap &val)
{
for(auto & elem : *this)
vstd::amax(elem, val);
}
void Res::ResourceSet::amin(const TResourceCap &val)
void ResourceSet::amin(const TResourceCap &val)
{
for(auto & elem : *this)
vstd::amin(elem, val);
}
void Res::ResourceSet::positive()
void ResourceSet::positive()
{
for(auto & elem : *this)
vstd::amax(elem, 0);
}
bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
{
return Res::canAfford(res, *this);
}
bool Res::ResourceSet::canAfford(const ResourceSet &price) const
{
return Res::canAfford(*this, price);
}
bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
static bool canAfford(const ResourceSet &res, const ResourceSet &price)
{
assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
@ -96,7 +86,17 @@ bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
return true;
}
TResourceCap Res::ResourceSet::marketValue() const
bool ResourceSet::canBeAfforded(const ResourceSet &res) const
{
return VCMI_LIB_WRAP_NAMESPACE(canAfford(res, *this));
}
bool ResourceSet::canAfford(const ResourceSet &price) const
{
return VCMI_LIB_WRAP_NAMESPACE(canAfford(*this, price));
}
TResourceCap ResourceSet::marketValue() const
{
TResourceCap total = 0;
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
@ -104,7 +104,7 @@ TResourceCap Res::ResourceSet::marketValue() const
return total;
}
std::string Res::ResourceSet::toString() const
std::string ResourceSet::toString() const
{
std::ostringstream out;
out << "[";
@ -117,35 +117,35 @@ std::string Res::ResourceSet::toString() const
return out.str();
}
bool Res::ResourceSet::nziterator::valid() const
bool ResourceSet::nziterator::valid() const
{
return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
}
Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
ResourceSet::nziterator ResourceSet::nziterator::operator++()
{
advance();
return *this;
}
Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
ResourceSet::nziterator ResourceSet::nziterator::operator++(int)
{
nziterator ret = *this;
advance();
return ret;
}
const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
const ResourceSet::nziterator::ResEntry& ResourceSet::nziterator::operator*() const
{
return cur;
}
const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
const ResourceSet::nziterator::ResEntry * ResourceSet::nziterator::operator->() const
{
return &cur;
}
void Res::ResourceSet::nziterator::advance()
void ResourceSet::nziterator::advance()
{
do
{
@ -156,11 +156,11 @@ void Res::ResourceSet::nziterator::advance()
cur.resVal = -1;
}
Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
ResourceSet::nziterator::nziterator(const ResourceSet &RS)
: rs(RS)
{
cur.resType = WOOD;
cur.resVal = rs[WOOD];
cur.resType = EGameResID::WOOD;
cur.resVal = rs[EGameResID::WOOD];
if(!valid())
advance();