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vcmi: massive refactoring v1
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@@ -252,9 +252,9 @@ uint32_t CBattleInfoEssentials::battleCastSpells(ui8 side) const
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return getBattle()->getCastSpells(side);
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}
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const IBonusBearer * CBattleInfoEssentials::getBattleNode() const
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const IBonusBearer * CBattleInfoEssentials::getBonusBearer() const
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{
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return getBattle()->asBearer();
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return getBattle()->getBonusBearer();
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}
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bool CBattleInfoEssentials::battleCanFlee(const PlayerColor & player) const
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