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vcmi: massive refactoring v1
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@ -494,8 +494,8 @@ void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visit
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void IShipyard::getBoatCost(TResources & cost) const
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{
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cost[Res::WOOD] = 10;
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cost[Res::GOLD] = 1000;
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cost[EGameResID::WOOD] = 10;
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cost[EGameResID::GOLD] = 1000;
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}
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IShipyard::IShipyard(const CGObjectInstance *O)
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