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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-25 00:37:24 +02:00

vcmi: massive refactoring v1

This commit is contained in:
Konstantin
2023-04-05 03:26:29 +03:00
parent ee489f18d2
commit 11b237a23c
129 changed files with 803 additions and 762 deletions

View File

@ -178,7 +178,7 @@ CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const Ob
for(const auto & entry : availableCreatures)
{
for(const CCreature * cre : entry)
obj->creatures.back().second.push_back(cre->idNumber);
obj->creatures.back().second.push_back(cre->getId());
}
return obj;
}
@ -194,7 +194,7 @@ void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CR
{
dwelling->creatures.resize(dwelling->creatures.size() + 1);
for(const CCreature * cre : entry)
dwelling->creatures.back().second.push_back(cre->idNumber);
dwelling->creatures.back().second.push_back(cre->getId());
}
bool guarded = false; //TODO: serialize for sanity
@ -210,14 +210,14 @@ void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CR
{
for(auto & stack : JsonRandom::loadCreatures(guards, rng))
{
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->idNumber, stack.count));
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
}
}
else //default condition - creatures are of level 5 or higher
{
for(auto creatureEntry : availableCreatures)
{
if(creatureEntry.at(0)->level >= 5)
if(creatureEntry.at(0)->getLevel() >= 5)
{
guarded = true;
break;
@ -230,7 +230,7 @@ void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CR
for(auto creatureEntry : availableCreatures)
{
const CCreature * crea = creatureEntry.at(0);
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->idNumber, crea->growth * 3));
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
}
}
}
@ -292,7 +292,7 @@ BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRan
for (size_t i=0; i<6; i++)
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
bc.resources = Res::ResourceSet(level["reward"]["resources"]);
bc.resources = ResourceSet(level["reward"]["resources"]);
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
@ -336,21 +336,21 @@ CBankInfo::CBankInfo(const JsonVector & Config) :
static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
{
army.totalStrength += crea->fightValue * amount;
army.totalStrength += crea->getFightValue() * amount;
bool walker = true;
if(crea->hasBonusOfType(Bonus::SHOOTER))
{
army.shootersStrength += crea->fightValue * amount;
army.shootersStrength += crea->getFightValue() * amount;
walker = false;
}
if(crea->hasBonusOfType(Bonus::FLYING))
{
army.flyersStrength += crea->fightValue * amount;
army.flyersStrength += crea->getFightValue() * amount;
walker = false;
}
if(walker)
army.walkersStrength += crea->fightValue * amount;
army.walkersStrength += crea->getFightValue() * amount;
}
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
@ -365,7 +365,7 @@ IObjectInfo::CArmyStructure CBankInfo::minGuards() const
assert(!stack.allowedCreatures.empty());
auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->fightValue < b->fightValue;
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *weakest, stack.minAmount);
}
@ -386,7 +386,7 @@ IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
assert(!stack.allowedCreatures.empty());
auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->fightValue < b->fightValue;
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *strongest, stack.maxAmount);
}
@ -408,7 +408,7 @@ TPossibleGuards CBankInfo::getPossibleGuards() const
for(auto stack : stacks)
{
army.totalStrength += stack.allowedCreatures.front()->AIValue * (stack.minAmount + stack.maxAmount) / 2;
army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
//TODO: add fields for flyers, walkers etc...
}