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vcmi: massive refactoring v1
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@ -263,9 +263,9 @@ TEST_F(CGameStateTest, issue2765)
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for(const CStack * s : gameState->curB->stacks)
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{
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if(s->type->idNumber == CreatureID::BALLISTA && s->unitSide() == BattleSide::DEFENDER)
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if(s->type->getId() == CreatureID::BALLISTA && s->unitSide() == BattleSide::DEFENDER)
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def = s;
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else if(s->type->idNumber == CreatureID(69) && s->unitSide() == BattleSide::ATTACKER)
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else if(s->type->getId() == CreatureID(69) && s->unitSide() == BattleSide::ATTACKER)
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att = s;
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}
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ASSERT_NE(att, nullptr);
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