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Fix 1723 quest crash on combined arts
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b02bd61c83
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@ -1152,9 +1152,42 @@ const CArtifactInstance * CArtifactSet::getArtByInstanceId( ArtifactInstanceID a
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return nullptr;
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}
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bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
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bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/,
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bool searchBackpackAssemblies /*= false*/) const
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{
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return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST;
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return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST ||
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(searchBackpackAssemblies && getHiddenArt(aid));
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}
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std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *>
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CArtifactSet::searchForConstituent(int aid) const
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{
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for(auto & slot : artifactsInBackpack)
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{
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auto art = slot.artifact;
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if(art->canBeDisassembled())
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{
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auto ass = static_cast<CCombinedArtifactInstance *>(art.get());
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for(auto& ci : ass->constituentsInfo)
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{
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if(ci.art->artType->id == aid)
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{
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return {ass, ci.art};
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}
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}
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}
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}
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return {nullptr, nullptr};
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}
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const CArtifactInstance *CArtifactSet::getHiddenArt(int aid) const
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{
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return searchForConstituent(aid).second;
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}
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const CCombinedArtifactInstance *CArtifactSet::getAssemblyByConstituent(int aid) const
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{
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return searchForConstituent(aid).first;
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}
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const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
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@ -128,7 +128,9 @@ public:
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virtual bool canBeDisassembled() const;
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virtual void putAt(ArtifactLocation al);
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virtual void removeFrom(ArtifactLocation al);
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virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
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/// Checks if this a part of this artifact: artifact instance is a part
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/// of itself, additionally truth is returned for constituents of combined arts
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virtual bool isPart(const CArtifactInstance *supposedPart) const;
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std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
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void move(ArtifactLocation src, ArtifactLocation dst);
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@ -172,7 +174,7 @@ public:
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void createConstituents();
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void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
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CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
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CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
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CCombinedArtifactInstance();
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@ -265,10 +267,8 @@ struct DLL_LINKAGE ArtSlotInfo
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ConstTransitivePtr<CArtifactInstance> artifact;
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ui8 locked; //if locked, then artifact points to the combined artifact
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ArtSlotInfo()
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{
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locked = false;
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}
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ArtSlotInfo() : locked(false) {}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & artifact & locked;
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@ -288,10 +288,16 @@ public:
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const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
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const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
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CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
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ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
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/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
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/// (if more than one such artifact lower ID is returned)
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ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const;
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ArtifactPosition getArtPos(const CArtifactInstance *art) const;
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const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
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bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
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/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
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const CArtifactInstance *getHiddenArt(int aid) const;
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const CCombinedArtifactInstance *getAssemblyByConstituent(int aid) const;
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/// Checks if hero possess artifact of given id (either in backack or worn)
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bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false) const;
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bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
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si32 getArtTypeId(ArtifactPosition pos) const;
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@ -304,4 +310,7 @@ public:
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}
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void artDeserializationFix(CBonusSystemNode *node);
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protected:
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std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(int aid) const;
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};
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@ -754,7 +754,7 @@ DLL_LINKAGE const CArtifactInstance *ArtifactLocation::getArt() const
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return s->artifact;
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else
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{
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logNetwork->warnStream() << "ArtifactLocation::getArt: That location is locked!";
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logNetwork->warnStream() << "ArtifactLocation::getArt: This location is locked!";
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return nullptr;
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}
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}
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@ -914,6 +914,32 @@ DLL_LINKAGE void PutArtifact::applyGs( CGameState *gs )
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DLL_LINKAGE void EraseArtifact::applyGs( CGameState *gs )
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{
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auto slot = al.getSlot();
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if(slot->locked)
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{
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logGlobal->debugStream() << "Erasing locked artifact: " << slot->artifact->artType->Name();
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DisassembledArtifact dis;
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dis.al.artHolder = al.artHolder;
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auto aset = al.getHolderArtSet();
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bool found = false;
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for(auto& p : aset->artifactsWorn)
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{
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auto art = p.second.artifact;
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if(art->canBeDisassembled() && art->isPart(slot->artifact))
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{
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dis.al.slot = aset->getArtPos(art);
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found = true;
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break;
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}
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}
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assert(found && "Failed to determine the assembly this locked artifact belongs to");
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logGlobal->debugStream() << "Found the corresponding assembly: " << dis.al.getSlot()->artifact->artType->Name();
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dis.applyGs(gs);
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}
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else
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{
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logGlobal->debugStream() << "Erasing artifact " << slot->artifact->artType->Name();
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}
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al.removeArtifact();
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}
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@ -70,7 +70,7 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
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case MISSION_ART:
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for (auto & elem : m5arts)
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{
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if (h->hasArt(elem))
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if (h->hasArt(elem, false, true))
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continue;
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return false; //if the artifact was not found
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}
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@ -630,6 +630,18 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
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case CQuest::MISSION_ART:
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for (auto & elem : quest->m5arts)
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{
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if(!h->hasArt(elem))
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{
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// first we need to disassemble this backpack artifact
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auto assembly = h->getAssemblyByConstituent(elem);
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assert(assembly);
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for(auto & ci : assembly->constituentsInfo)
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{
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cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
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}
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// remove the assembly
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cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
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}
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cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
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}
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break;
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@ -2113,7 +2113,6 @@ void CGameHandler::stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroI
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void CGameHandler::removeArtifact(const ArtifactLocation &al)
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{
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assert(al.getArt());
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EraseArtifact ea;
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ea.al = al;
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sendAndApply(&ea);
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