Simplify server networking code, disable player takeover by AI for now
This commit is contained in:
1 parent
78b7d9e726
commit
11c2708d83
2 files changed
+41
-51
No files matched your search
@@ -63,9 +63,6 @@ public:
|
||||
std::vector<std::shared_ptr<CConnection>> activeConnections;
|
||||
|
||||
private:
|
||||
/// List of all connections that were closed (but can still reconnect later)
|
||||
std::vector<std::shared_ptr<CConnection>> inactiveConnections;
|
||||
|
||||
bool restartGameplay; // FIXME: this is just a hack
|
||||
|
||||
boost::recursive_mutex mx;
|
||||
|
||||
Reference in new issue
Block a user