Simplify server networking code, disable player takeover by AI for now

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Ivan Savenko committed 2024-01-19 23:49:59 +02:00
1 parent 78b7d9e726
commit 11c2708d83
2 files changed
+41 -51

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@@ -63,9 +63,6 @@ public:
std::vector<std::shared_ptr<CConnection>> activeConnections;
private:
/// List of all connections that were closed (but can still reconnect later)
std::vector<std::shared_ptr<CConnection>> inactiveConnections;
bool restartGameplay; // FIXME: this is just a hack
boost::recursive_mutex mx;