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Load sounds for new terrains later
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@@ -152,6 +152,10 @@ void CPlayerInterface::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CC
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{
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cb = CB;
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env = ENV;
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CCS->soundh->loadHorseSounds();
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CCS->musich->loadTerrainSounds();
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initializeHeroTownList();
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// always recreate advmap interface to avoid possible memory-corruption bugs
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