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* fixed race condition crash
* no crash when there is no creature in dwelling (that should not happen at all... but) * removed paths from vcxproj, use property sheets
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af5287c193
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124d732171
@ -205,9 +205,18 @@ std::string getBuildingSubtitle(const CStructure * structure)//hover text for bu
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return t->town->buildings[structure->building->bid]->Name();
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else//dwellings - recruit %creature%
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{
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int creaID = t->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second.back();//taking last of available creatures
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auto & availableCreatures = t->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
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if(availableCreatures.size())
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{
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int creaID = availableCreatures.back();//taking last of available creatures
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return CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creaID]->namePl;
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}
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else
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{
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tlog2 << "Problem: dwelling with id " << bid << " offers no creatures!\n";
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return "#ERROR#";
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}
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}
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}
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void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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@ -471,9 +471,13 @@ CGPreGame::CGPreGame():
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CGPreGame::~CGPreGame()
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{
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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disposeGraphics();
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if(CGP == this)
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CGP = nullptr;
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if(GH.curInt == this)
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GH.curInt = nullptr;
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}
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void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
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@ -92,19 +92,6 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Lib;$(SolutionDir)..\libs\$(PlatformShortName);$(VCMI_Out);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files %28x86%29\Microsoft SDKs\Windows\v7.0A\Include;$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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