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First part of new Quest Log, including common quest interface.
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@@ -161,6 +161,7 @@ public:
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void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) OVERRIDE;
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void showTavernWindow(const CGObjectInstance *townOrTavern) OVERRIDE;
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void showThievesGuildWindow (const CGObjectInstance * obj) OVERRIDE;
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void showQuestLog() OVERRIDE;
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void advmapSpellCast(const CGHeroInstance * caster, int spellID) OVERRIDE; //called when a hero casts a spell
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void tileHidden(const boost::unordered_set<int3, ShashInt3> &pos) OVERRIDE; //called when given tiles become hidden under fog of war
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void tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos) OVERRIDE; //called when fog of war disappears from given tiles
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