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First part of new Quest Log, including common quest interface.
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38
client/CQuestLog.cpp
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38
client/CQuestLog.cpp
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#include "StdInc.h"
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#include "CQuestLog.h"
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#include "CGameInfo.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../CCallback.h"
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#include <SDL.h>
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#include "UIFramework/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "CDefHandler.h"
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#include "Graphics.h"
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#include "CPlayerInterface.h"
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#include "CConfigHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/NetPacks.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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struct QuestInfo;
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CQuestLog::CQuestLog (std::vector<const QuestInfo> & Quests) :
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CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
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quests (Quests), slider (NULL)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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init();
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}
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void CQuestLog::init()
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{
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minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
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description = new CTextBox ("", Rect(244, 36, 355, 350), 1);
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ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
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}
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