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Try to fix crash on transferring component of a composite artifact
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@ -130,13 +130,15 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
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if(!art)
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return false;
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bool takeable = travelOptions.artifactsKeptByHero.count(art->artType->getId());
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ArtifactLocation al(hero.hero->id, artifactPosition);
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if (takeable)
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bool takeable = travelOptions.artifactsKeptByHero.count(art->artType->getId());
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bool locked = hero.hero->getSlot(al.slot)->locked;
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if (!locked && takeable)
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hero.transferrableArtifacts.push_back(artifactPosition);
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ArtifactLocation al(hero.hero->id, artifactPosition);
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if(!takeable && !hero.hero->getSlot(al.slot)->locked) //don't try removing locked artifacts -> it crashes #1719
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if (!locked && !takeable)
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{
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hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
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return true;
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