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Removed the create functions in the ColorShifter classes.
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a03e696ec0
commit
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@ -739,8 +739,11 @@ void CPlayerInterface::battleUnitsChanged(const std::vector<UnitChanges> & units
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if(unit->alive() && animation->isDead())
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animation->setType(CCreatureAnim::HOLDING);
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if(unit->isClone())
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animation->shiftColor(ColorShifterDeepBlue::create());
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if (unit->isClone())
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{
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std::unique_ptr<ColorShifterDeepBlue> shifter(new ColorShifterDeepBlue());
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animation->shiftColor(shifter.get());
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}
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//TODO: handle more cases
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}
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@ -161,12 +161,6 @@ public:
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class ColorShifterLightBlue : public ColorShifter
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{
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public:
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static ColorShifterLightBlue * create()
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{
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std::unique_ptr<ColorShifterLightBlue> shifter(new ColorShifterLightBlue());
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return shifter.get();
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}
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SDL_Color shiftColor(SDL_Color clr) const override
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{
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clr.b = clr.b + (255 - clr.b) / 2;
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@ -177,12 +171,6 @@ public:
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class ColorShifterDeepBlue : public ColorShifter
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{
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public:
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static ColorShifterDeepBlue * create()
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{
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std::unique_ptr<ColorShifterDeepBlue> shifter(new ColorShifterDeepBlue());
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return shifter.get();
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}
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SDL_Color shiftColor(SDL_Color clr) const override
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{
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clr.b = 255;
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@ -193,12 +181,6 @@ public:
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class ColorShifterDeepRed : public ColorShifter
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{
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public:
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static ColorShifterDeepRed * create()
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{
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std::unique_ptr<ColorShifterDeepRed> shifter(new ColorShifterDeepRed());
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return shifter.get();
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}
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SDL_Color shiftColor(SDL_Color clr) const override
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{
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clr.r = 255;
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