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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

convert ResourceSet to std::map

This commit is contained in:
Laserlicht
2025-09-15 23:48:55 +02:00
parent abed555528
commit 134c145b98
6 changed files with 22 additions and 23 deletions

View File

@@ -323,7 +323,7 @@ TResources ResourceManager::freeResources() const
myRes -= reservedResources(); //subtract the value of reserved goals
for (auto & val : myRes)
vstd::amax(val, 0); //never negative
vstd::amax(val.second, 0); //never negative
return myRes;
}

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@@ -1215,7 +1215,6 @@ void CHillFortWindow::updateGarrisons()
for(int i=0; i<slotsCount; i++)
{
std::fill(costs[i].begin(), costs[i].end(), 0);
State newState = getState(SlotID(i));
if(newState != State::EMPTY)
{

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@@ -98,7 +98,7 @@ const IBonusBearer * PlayerState::getBonusBearer() const
int PlayerState::getResourceAmount(int type) const
{
return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
return resources[type];
}
template<typename T>

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@@ -45,7 +45,7 @@ void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string
bool ResourceSet::nonZero() const
{
for(const auto & elem : *this)
if(elem)
if(elem.second)
return true;
return false;
@@ -54,28 +54,28 @@ bool ResourceSet::nonZero() const
void ResourceSet::amax(const TResourceCap &val)
{
for(auto & elem : *this)
vstd::amax(elem, val);
vstd::amax(elem.second, val);
}
void ResourceSet::amin(const TResourceCap &val)
{
for(auto & elem : *this)
vstd::amin(elem, val);
vstd::amin(elem.second, val);
}
void ResourceSet::positive()
{
for(auto & elem : *this)
vstd::amax(elem, 0);
vstd::amax(elem.second, 0);
}
void ResourceSet::applyHandicap(int percentage)
{
for(auto & elem : *this)
{
int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem) * percentage, 100);
int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem.second) * percentage, 100);
int64_t cap = GameConstants::PLAYER_RESOURCES_CAP;
elem = std::min(cap, newAmount);
elem.second = std::min(cap, newAmount);
}
}
@@ -112,7 +112,7 @@ std::string ResourceSet::toString() const
out << "[";
for(auto it = begin(); it != end(); ++it)
{
out << *it;
out << (*it).second;
if(std::prev(end()) != it) out << ", ";
}
out << "]";

View File

@@ -26,7 +26,7 @@ class ResourceSet;
class ResourceSet
{
private:
std::array<TResource, GameConstants::RESOURCE_QUANTITY> container = {};
std::map<GameResID, TResource> container = {};
public:
// read resources set from json. Format example: { "gold": 500, "wood":5 }
DLL_LINKAGE ResourceSet(const JsonNode & node);
@@ -37,7 +37,7 @@ public:
ResourceSet& operator OPSIGN ## =(const TResource &rhs) \
{ \
for(auto i = 0; i < container.size(); i++) \
container.at(i) OPSIGN ## = rhs; \
container[GameResID(i)] OPSIGN ## = rhs; \
\
return *this; \
}
@@ -46,7 +46,7 @@ public:
ResourceSet& operator OPSIGN ## =(const ResourceSet &rhs) \
{ \
for(auto i = 0; i < container.size(); i++) \
container.at(i) OPSIGN ## = rhs[i]; \
container[GameResID(i)] OPSIGN ## = rhs[i]; \
\
return *this; \
}
@@ -94,18 +94,18 @@ public:
TResource & operator[](size_t index)
{
return container.at(index);
return container[GameResID(index)];
}
const TResource & operator[](size_t index) const
{
return container.at(index);
return container.at(GameResID(index));
}
bool empty () const
{
for(const auto & res : *this)
if(res)
if(res.second)
return false;
return true;
@@ -143,7 +143,7 @@ public:
int ret = INT_MAX;
for(int i = 0; i < container.size(); i++)
if(rhs[i])
vstd::amin(ret, container.at(i) / rhs[i]);
vstd::amin(ret, container[GameResID(i)] / rhs[i]);
return ret;
}
@@ -153,14 +153,14 @@ public:
int ret = 0; // Initialize to 0 because we want the maximum number of accumulations
for (size_t i = 0; i < container.size(); ++i) {
if (container.at(i) > 0) { // We only care about fulfilling positive needs
if (container[GameResID(i)] > 0) { // We only care about fulfilling positive needs
if (availableFunds[i] == 0) {
// If income is 0 and we need a positive amount, it's impossible to fulfill
return INT_MAX;
}
else {
// Calculate the number of times we need to accumulate income to fulfill the need
int ceiledResult = vstd::divideAndCeil(container.at(i), availableFunds[i]);
int ceiledResult = vstd::divideAndCeil(container[GameResID(i)], availableFunds[i]);
ret = std::max(ret, ceiledResult);
}
}
@@ -170,8 +170,8 @@ public:
ResourceSet & operator=(const TResource &rhs)
{
for(int & i : container)
i = rhs;
for(auto & i : container)
i.second = rhs;
return *this;
}
@@ -180,7 +180,7 @@ public:
{
ResourceSet ret;
for(int i = 0; i < container.size(); i++)
ret[i] = -container.at(i);
ret[i] = -container.at(GameResID(i));
return ret;
}

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@@ -82,7 +82,7 @@ int SetResourcesProxy::getAmount(lua_State * L)
S.clear();
const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
const TQuantity amount = object->res[type];
S.push(amount);
return 1;
}