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sync subtitle

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Laserlicht 2024-01-24 01:17:23 +01:00 committed by GitHub
parent 634b90169d
commit 134eaa1583
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4 changed files with 50 additions and 7 deletions

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@ -183,6 +183,34 @@ void CSoundHandler::ambientStopSound(const AudioPath & soundId)
setChannelVolume(ambientChannels[soundId], volume);
}
double CSoundHandler::getSoundDuration(const AudioPath & sound) {
if (!initialized || sound.empty())
return 0.0;
auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
SDL_AudioSpec spec;
uint32_t audioLen;
uint8_t *audioBuf;
double seconds = 0.0;
if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != NULL) {
SDL_FreeWAV(audioBuf);
uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
uint32_t sampleCount = audioLen / sampleSize;
uint32_t sampleLen = 0;
if(spec.channels) {
sampleLen = sampleCount / spec.channels;
} else {
sampleLen = sampleCount;
}
seconds = (double)sampleLen / (double)spec.freq;
} else
return 0.0;
return seconds;
}
// Plays a sound, and return its channel so we can fade it out later
int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
{

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@ -77,6 +77,7 @@ public:
void setChannelVolume(int channel, ui32 percent);
// Sounds
double getSoundDuration(const AudioPath & sound);
int playSound(soundBase::soundID soundID, int repeats=0);
int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
int playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats=0, bool cache=false);

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@ -14,13 +14,15 @@
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../gui/WindowHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/FramerateManager.h"
#include "../widgets/TextControls.h"
#include "../render/Canvas.h"
CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback)
: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback), elapsedTime(0)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
addUsedEvents(LCLICK);
@ -31,32 +33,42 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
videoSoundHandle = CCS->soundh->playSound(audioData);
CCS->videoh->open(spe.prologVideo);
CCS->musich->playMusic(spe.prologMusic, true, true);
voiceDuration = CCS->soundh->getSoundDuration(spe.prologVoice);
voiceSoundHandle = CCS->soundh->playSound(spe.prologVoice);
auto onVoiceStop = [this]()
{
voiceStopped = true;
elapsedTime = 0.0;
};
CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
text->scrollTextTo(-100);
text->scrollTextTo(-50);
}
void CPrologEpilogVideo::show(Canvas & to)
{
elapsedTime += GH.framerate().getElapsedMilliseconds() / 1000.0;
to.drawColor(pos, Colors::BLACK);
//some videos are 800x600 in size while some are 800x400
CCS->videoh->update(pos.x, pos.y + (CCS->videoh->size().y == 400 ? 100 : 0), to.getInternalSurface(), true, false);
//move text every 5 calls/frames; seems to be good enough
++positionCounter;
if(positionCounter % 5 == 0)
const double speed = (voiceDuration == 0.0) ? 0.1 : (voiceDuration / (text->textSize.y));
if(elapsedTime > speed && text->textSize.y - 50 > positionCounter)
{
text->scrollTextBy(1);
elapsedTime = 0.0;
++positionCounter;
}
else
{
text->showAll(to); // blit text over video, if needed
if(text->textSize.y + 100 < positionCounter / 5 && voiceStopped)
clickPressed(GH.getCursorPosition());
if(elapsedTime > (voiceDuration == 0.0 ? 6.0 : 3.0) && voiceStopped)
clickPressed(GH.getCursorPosition());
}
}
void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)

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@ -19,6 +19,8 @@ class CPrologEpilogVideo : public CWindowObject
CampaignScenarioPrologEpilog spe;
int positionCounter;
int voiceSoundHandle;
double voiceDuration;
double elapsedTime;
int videoSoundHandle;
std::function<void()> exitCb;