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@ -183,6 +183,34 @@ void CSoundHandler::ambientStopSound(const AudioPath & soundId)
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setChannelVolume(ambientChannels[soundId], volume);
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}
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double CSoundHandler::getSoundDuration(const AudioPath & sound) {
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if (!initialized || sound.empty())
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return 0.0;
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auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
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SDL_AudioSpec spec;
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uint32_t audioLen;
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uint8_t *audioBuf;
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double seconds = 0.0;
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if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != NULL) {
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SDL_FreeWAV(audioBuf);
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uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
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uint32_t sampleCount = audioLen / sampleSize;
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uint32_t sampleLen = 0;
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if(spec.channels) {
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sampleLen = sampleCount / spec.channels;
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} else {
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sampleLen = sampleCount;
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}
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seconds = (double)sampleLen / (double)spec.freq;
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} else
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return 0.0;
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return seconds;
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}
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// Plays a sound, and return its channel so we can fade it out later
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int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
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{
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@ -77,6 +77,7 @@ public:
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void setChannelVolume(int channel, ui32 percent);
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// Sounds
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double getSoundDuration(const AudioPath & sound);
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int playSound(soundBase::soundID soundID, int repeats=0);
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int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
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int playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats=0, bool cache=false);
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@ -14,13 +14,15 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/FramerateManager.h"
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#include "../widgets/TextControls.h"
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#include "../render/Canvas.h"
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CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback), elapsedTime(0)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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addUsedEvents(LCLICK);
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@ -31,32 +33,42 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
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videoSoundHandle = CCS->soundh->playSound(audioData);
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CCS->videoh->open(spe.prologVideo);
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CCS->musich->playMusic(spe.prologMusic, true, true);
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voiceDuration = CCS->soundh->getSoundDuration(spe.prologVoice);
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voiceSoundHandle = CCS->soundh->playSound(spe.prologVoice);
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auto onVoiceStop = [this]()
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{
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voiceStopped = true;
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elapsedTime = 0.0;
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};
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CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
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text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
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text->scrollTextTo(-100);
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text->scrollTextTo(-50);
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}
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void CPrologEpilogVideo::show(Canvas & to)
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{
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elapsedTime += GH.framerate().getElapsedMilliseconds() / 1000.0;
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to.drawColor(pos, Colors::BLACK);
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//some videos are 800x600 in size while some are 800x400
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CCS->videoh->update(pos.x, pos.y + (CCS->videoh->size().y == 400 ? 100 : 0), to.getInternalSurface(), true, false);
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//move text every 5 calls/frames; seems to be good enough
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++positionCounter;
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if(positionCounter % 5 == 0)
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const double speed = (voiceDuration == 0.0) ? 0.1 : (voiceDuration / (text->textSize.y));
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if(elapsedTime > speed && text->textSize.y - 50 > positionCounter)
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{
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text->scrollTextBy(1);
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elapsedTime = 0.0;
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++positionCounter;
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}
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else
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{
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text->showAll(to); // blit text over video, if needed
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if(text->textSize.y + 100 < positionCounter / 5 && voiceStopped)
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clickPressed(GH.getCursorPosition());
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if(elapsedTime > (voiceDuration == 0.0 ? 6.0 : 3.0) && voiceStopped)
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clickPressed(GH.getCursorPosition());
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}
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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@ -19,6 +19,8 @@ class CPrologEpilogVideo : public CWindowObject
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CampaignScenarioPrologEpilog spe;
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int positionCounter;
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int voiceSoundHandle;
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double voiceDuration;
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double elapsedTime;
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int videoSoundHandle;
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std::function<void()> exitCb;
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