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final fixup
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@@ -223,9 +223,9 @@ public:
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void initHero(CRandomGenerator & rand, const HeroTypeID & SUBID);
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void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
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void removeArtifact(ArtifactPosition pos) override;
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void initExp(CRandomGenerator & rand);
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void initArmy(CRandomGenerator & rand, IArmyDescriptor *dst = nullptr);
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//void giveArtifact (ui32 aid);
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void pushPrimSkill(PrimarySkill::PrimarySkill which, int val);
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ui8 maxlevelsToMagicSchool() const;
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ui8 maxlevelsToWisdom() const;
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