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Merge pull request #4717 from wb180/mapeditor_fix

Map editor: Transparency fix
This commit is contained in:
Ivan Savenko 2024-10-07 17:38:30 +03:00 committed by GitHub
commit 13712a5da9
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@ -46,7 +46,7 @@ private:
std::map<size_t, std::vector <size_t> > offset; std::map<size_t, std::vector <size_t> > offset;
std::unique_ptr<ui8[]> data; std::unique_ptr<ui8[]> data;
std::unique_ptr<QVector<QRgb>> palette; QVector<QRgb> palette;
public: public:
DefFile(std::string Name); DefFile(std::string Name);
@ -138,6 +138,44 @@ enum class DefType : uint32_t
static FileCache animationCache; static FileCache animationCache;
//First 8 colors in def palette used for transparency
static constexpr std::array TARGET_PALETTE =
{
qRgba(0, 0, 0, 0 ), // transparency ( used in most images )
qRgba(0, 0, 0, 64 ), // shadow border ( used in battle, adventure map def's )
qRgba(0, 0, 0, 64 ), // shadow border ( used in fog-of-war def's )
qRgba(0, 0, 0, 128), // shadow body ( used in fog-of-war def's )
qRgba(0, 0, 0, 128), // shadow body ( used in battle, adventure map def's )
qRgba(0, 0, 0, 0 ), // selection / owner flag ( used in battle, adventure map def's )
qRgba(0, 0, 0, 128), // shadow body below selection ( used in battle def's )
qRgba(0, 0, 0, 64 ) // shadow border below selection ( used in battle def's )
};
static constexpr std::array SOURCE_PALETTE =
{
qRgba(0, 255, 255, 255),
qRgba(255, 150, 255, 255),
qRgba(255, 100, 255, 255),
qRgba(255, 50, 255, 255),
qRgba(255, 0, 255, 255),
qRgba(255, 255, 0, 255),
qRgba(180, 0, 255, 255),
qRgba(0, 255, 0, 255)
};
static bool colorsSimilar(const QRgb & lhs, const QRgb & rhs)
{
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
// exact logic is not clear and requires extensive testing with image editing
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
static const int threshold = 8;
int diffR = qRed(lhs) - qRed(rhs);
int diffG = qGreen(lhs) - qGreen(rhs);
int diffB = qBlue(lhs) - qBlue(rhs);
int diffA = qAlpha(lhs) - qAlpha(rhs);
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
};
/************************************************************************* /*************************************************************************
* DefFile, class used for def loading * * DefFile, class used for def loading *
*************************************************************************/ *************************************************************************/
@ -160,24 +198,12 @@ DefFile::DefFile(std::string Name):
}; };
#endif // 0 #endif // 0
//First 8 colors in def palette used for transparency
constexpr std::array H3Palette =
{
qRgba(0, 0, 0, 0), // 100% - transparency
qRgba(0, 0, 0, 32), // 75% - shadow border,
qRgba(0, 0, 0, 64), // TODO: find exact value
qRgba(0, 0, 0, 128), // TODO: for transparency
qRgba(0, 0, 0, 128), // 50% - shadow body
qRgba(0, 0, 0, 0), // 100% - selection highlight
qRgba(0, 0, 0, 128), // 50% - shadow body below selection
qRgba(0, 0, 0, 64) // 75% - shadow border below selection
};
data = animationCache.getCachedFile(AnimationPath::builtin("SPRITES/" + Name)); data = animationCache.getCachedFile(AnimationPath::builtin("SPRITES/" + Name));
palette = std::make_unique<QVector<QRgb>>(256); palette = QVector<QRgb>(256);
int it = 0; int it = 0;
ui32 type = read_le_u32(data.get() + it); //ui32 type = read_le_u32(data.get() + it);
it += 4; it += 4;
//int width = read_le_u32(data + it); it+=4;//not used //int width = read_le_u32(data + it); it+=4;//not used
//int height = read_le_u32(data + it); it+=4; //int height = read_le_u32(data + it); it+=4;
@ -191,59 +217,19 @@ DefFile::DefFile(std::string Name):
c[0] = data[it++]; c[0] = data[it++];
c[1] = data[it++]; c[1] = data[it++];
c[2] = data[it++]; c[2] = data[it++];
(*palette)[i] = qRgba(c[0], c[1], c[2], 255); palette[i] = qRgba(c[0], c[1], c[2], 255);
} }
switch(static_cast<DefType>(type)) // these colors seems to be used unconditionally
palette[0] = TARGET_PALETTE[0];
palette[1] = TARGET_PALETTE[1];
palette[4] = TARGET_PALETTE[4];
// rest of special colors are used only if their RGB values are close to H3
for (uint32_t i = 0; i < 8; ++i)
{ {
case DefType::SPELL: if (colorsSimilar(SOURCE_PALETTE[i], palette[i]))
(*palette)[0] = H3Palette[0]; palette[i] = TARGET_PALETTE[i];
break;
case DefType::SPRITE:
case DefType::SPRITE_FRAME:
for(ui32 i= 0; i<8; i++)
(*palette)[i] = H3Palette[i];
break;
case DefType::CREATURE:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
(*palette)[5] = H3Palette[5];
(*palette)[6] = H3Palette[6];
(*palette)[7] = H3Palette[7];
break;
case DefType::MAP:
case DefType::MAP_HERO:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
//5 = owner flag, handled separately
break;
case DefType::TERRAIN:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[2] = H3Palette[2];
(*palette)[3] = H3Palette[3];
(*palette)[4] = H3Palette[4];
break;
case DefType::CURSOR:
(*palette)[0] = H3Palette[0];
break;
case DefType::INTERFACE:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
//player colors handled separately
//TODO: disallow colorizing other def types
break;
case DefType::BATTLE_HERO:
(*palette)[0] = H3Palette[0];
(*palette)[1] = H3Palette[1];
(*palette)[4] = H3Palette[4];
break;
default:
logAnim->error("Unknown def type %d in %s", type, Name);
break;
} }
@ -421,7 +407,7 @@ std::shared_ptr<QImage> DefFile::loadFrame(size_t frame, size_t group) const
} }
img->setColorTable(*palette); img->setColorTable(palette);
return img; return img;
} }