mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Remove few more implicit conversions
This commit is contained in:
parent
34338f4eaa
commit
13763cad8e
@ -235,38 +235,30 @@ void CBonusSelection::createBonusesIcons()
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break;
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break;
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case CampaignBonusType::RESOURCE:
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case CampaignBonusType::RESOURCE:
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{
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{
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int serialResID = 0;
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desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
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switch(bonDescs[i].info1)
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switch(bonDescs[i].info1)
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{
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{
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case 0:
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case 0xFD: //wood + ore
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case 1:
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{
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case 2:
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desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
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case 3:
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picNumber = 7;
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case 4:
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break;
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case 5:
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}
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case 6:
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case 0xFE: //wood + ore
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serialResID = bonDescs[i].info1;
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{
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break;
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desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
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case 0xFD: //wood + ore
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picNumber = 8;
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serialResID = 7;
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break;
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break;
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}
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case 0xFE: //rare resources
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default:
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serialResID = 8;
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{
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break;
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desc.replaceName(GameResID(bonDescs[i].info1));
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picNumber = bonDescs[i].info1;
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}
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}
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}
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picNumber = serialResID;
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desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
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desc.replaceNumber(bonDescs[i].info2);
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desc.replaceNumber(bonDescs[i].info2);
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if(serialResID <= 6)
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{
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desc.replaceLocalString(EMetaText::RES_NAMES, serialResID);
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}
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else
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{
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desc.replaceLocalString(EMetaText::GENERAL_TXT, 714 + serialResID);
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}
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break;
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break;
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}
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}
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case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
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case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
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@ -122,17 +122,17 @@ TurnTimerInfo CGameInfoCallback::getPlayerTurnTime(PlayerColor color) const
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return TurnTimerInfo{};
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return TurnTimerInfo{};
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}
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}
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const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
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const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(ObjectInstanceID identifier) const
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{
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{
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if(gs->map->questIdentifierToId.empty())
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if(gs->map->questIdentifierToId.empty())
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{
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{
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//assume that it is VCMI map and quest identifier equals instance identifier
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//assume that it is VCMI map and quest identifier equals instance identifier
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return getObj(ObjectInstanceID(identifier), true);
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return getObj(identifier, true);
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}
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}
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else
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else
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{
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{
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ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
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ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier.getNum()), "There is no object with such quest identifier!", nullptr);
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return getObj(gs->map->questIdentifierToId[identifier]);
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return getObj(gs->map->questIdentifierToId[identifier.getNum()]);
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}
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}
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}
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}
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@ -93,7 +93,7 @@ public:
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// std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
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// std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
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// const CGObjectInstance * getTopObj (int3 pos) const;
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// const CGObjectInstance * getTopObj (int3 pos) const;
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// PlayerColor getOwner(ObjectInstanceID heroID) const;
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// PlayerColor getOwner(ObjectInstanceID heroID) const;
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// const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
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// const CGObjectInstance *getObjByQuestIdentifier(ObjectInstanceID identifier) const; //nullptr if object has been removed (eg. killed)
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//map
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//map
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// int3 guardingCreaturePosition (int3 pos) const;
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// int3 guardingCreaturePosition (int3 pos) const;
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@ -190,7 +190,7 @@ public:
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virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
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virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
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virtual const CGObjectInstance * getTopObj (int3 pos) const;
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virtual const CGObjectInstance * getTopObj (int3 pos) const;
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virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
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virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
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virtual const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
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virtual const CGObjectInstance *getObjByQuestIdentifier(ObjectInstanceID identifier) const; //nullptr if object has been removed (eg. killed)
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//map
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//map
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virtual int3 guardingCreaturePosition (int3 pos) const;
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virtual int3 guardingCreaturePosition (int3 pos) const;
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@ -114,8 +114,6 @@ std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) c
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{
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{
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case EMetaText::GENERAL_TXT:
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case EMetaText::GENERAL_TXT:
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return VLC->generaltexth->translate("core.genrltxt", ser);
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return VLC->generaltexth->translate("core.genrltxt", ser);
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case EMetaText::RES_NAMES:
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return VLC->generaltexth->translate("core.restypes", ser);
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case EMetaText::ARRAY_TXT:
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case EMetaText::ARRAY_TXT:
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return VLC->generaltexth->translate("core.arraytxt", ser);
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return VLC->generaltexth->translate("core.arraytxt", ser);
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case EMetaText::ADVOB_TXT:
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case EMetaText::ADVOB_TXT:
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@ -374,6 +372,11 @@ void MetaString::replaceName(const SpellID & id)
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replaceTextID(id.toEntity(VLC)->getNameTextID());
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replaceTextID(id.toEntity(VLC)->getNameTextID());
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}
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}
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void MetaString::replaceName(const GameResID& id)
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{
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replaceTextID(TextIdentifier("core.restypes", id.getNum()).get());
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}
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void MetaString::replaceNameSingular(const CreatureID & id)
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void MetaString::replaceNameSingular(const CreatureID & id)
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{
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{
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replaceTextID(id.toEntity(VLC)->getNameSingularTextID());
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replaceTextID(id.toEntity(VLC)->getNameSingularTextID());
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@ -21,13 +21,13 @@ class MapObjectSubID;
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class PlayerColor;
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class PlayerColor;
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class SecondarySkill;
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class SecondarySkill;
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class SpellID;
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class SpellID;
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class GameResID;
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using TQuantity = si32;
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using TQuantity = si32;
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/// Strings classes that can be used as replacement in MetaString
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/// Strings classes that can be used as replacement in MetaString
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enum class EMetaText : uint8_t
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enum class EMetaText : uint8_t
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{
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{
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GENERAL_TXT = 1,
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GENERAL_TXT = 1,
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RES_NAMES,
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ARRAY_TXT,
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ARRAY_TXT,
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ADVOB_TXT,
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ADVOB_TXT,
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JK_TXT
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JK_TXT
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@ -97,6 +97,7 @@ public:
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void replaceName(const PlayerColor& id);
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void replaceName(const PlayerColor& id);
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void replaceName(const SecondarySkill& id);
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void replaceName(const SecondarySkill& id);
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void replaceName(const SpellID& id);
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void replaceName(const SpellID& id);
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void replaceName(const GameResID& id);
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/// Replaces first '%s' placeholder with singular or plural name depending on creatures count
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/// Replaces first '%s' placeholder with singular or plural name depending on creatures count
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void replaceName(const CreatureID & id, TQuantity count);
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void replaceName(const CreatureID & id, TQuantity count);
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@ -189,8 +189,8 @@ void CGameStateCampaign::placeCampaignHeroes()
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auto it = gameState->scenarioOps->playerInfos.find(playerColor);
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auto it = gameState->scenarioOps->playerInfos.find(playerColor);
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if(it != gameState->scenarioOps->playerInfos.end())
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if(it != gameState->scenarioOps->playerInfos.end())
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{
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{
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auto heroTypeId = campaignBonus->info2;
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HeroTypeID heroTypeId = HeroTypeID(campaignBonus->info2);
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if(heroTypeId == 0xffff) // random bonus hero
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if(heroTypeId.getNum() == 0xffff) // random bonus hero
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{
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{
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heroTypeId = gameState->pickUnusedHeroTypeRandomly(playerColor);
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heroTypeId = gameState->pickUnusedHeroTypeRandomly(playerColor);
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}
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}
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@ -23,7 +23,7 @@ struct DLL_LINKAGE SThievesGuildInfo
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std::map<PlayerColor, InfoAboutHero> colorToBestHero; //maps player's color to his best heros'
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std::map<PlayerColor, InfoAboutHero> colorToBestHero; //maps player's color to his best heros'
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std::map<PlayerColor, EAiTactic> personality; // color to personality // ai tactic
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std::map<PlayerColor, EAiTactic> personality; // color to personality // ai tactic
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std::map<PlayerColor, si32> bestCreature; // color to ID // id or -1 if not known
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std::map<PlayerColor, CreatureID> bestCreature; // color to ID // id or -1 if not known
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// template <typename Handler> void serialize(Handler &h, const int version)
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// template <typename Handler> void serialize(Handler &h, const int version)
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// {
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// {
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@ -273,7 +273,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
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iw.components.emplace_back(ComponentType::RESOURCE, it, bc->resources[it]);
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iw.components.emplace_back(ComponentType::RESOURCE, it, bc->resources[it]);
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loot.appendRawString("%d %s");
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loot.appendRawString("%d %s");
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loot.replaceNumber(bc->resources[it]);
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loot.replaceNumber(bc->resources[it]);
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loot.replaceLocalString(EMetaText::RES_NAMES, it);
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loot.replaceName(it);
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cb->giveResource(hero->getOwner(), it, bc->resources[it]);
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cb->giveResource(hero->getOwner(), it, bc->resources[it]);
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}
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}
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}
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}
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@ -242,13 +242,13 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
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if(mission.resources.nonZero())
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if(mission.resources.nonZero())
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{
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{
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MetaString loot;
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MetaString loot;
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for(int i = 0; i < 7; ++i)
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for(auto i : GameResID::ALL_RESOURCES())
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{
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{
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if(mission.resources[i])
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if(mission.resources[i])
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{
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{
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loot.appendRawString("%d %s");
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loot.appendRawString("%d %s");
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loot.replaceNumber(mission.resources[i]);
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loot.replaceNumber(mission.resources[i]);
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loot.replaceLocalString(EMetaText::RES_NAMES, i);
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loot.replaceName(i);
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}
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}
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}
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}
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text.replaceRawString(loot.buildList());
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text.replaceRawString(loot.buildList());
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@ -320,7 +320,7 @@ void CGResource::collectRes(const PlayerColor & player) const
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{
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{
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sii.type = EInfoWindowMode::INFO;
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sii.type = EInfoWindowMode::INFO;
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sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
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sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
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sii.text.replaceLocalString(EMetaText::RES_NAMES, resourceID());
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sii.text.replaceName(resourceID());
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}
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}
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sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
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sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
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sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
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sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
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@ -26,9 +26,9 @@ CIdentifierStorage::CIdentifierStorage()
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{
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{
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//TODO: moddable spell schools
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//TODO: moddable spell schools
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for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
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for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
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registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id);
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registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id.getNum());
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registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool(SpellSchool::ANY));
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registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
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registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
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@ -1971,9 +1971,9 @@ void HeroVisit::applyGs(CGameState *gs)
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void SetAvailableArtifacts::applyGs(CGameState * gs) const
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void SetAvailableArtifacts::applyGs(CGameState * gs) const
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{
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{
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if(id >= 0)
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if(id != ObjectInstanceID::NONE)
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{
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{
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if(auto * bm = dynamic_cast<CGBlackMarket *>(gs->map->objects[id].get()))
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if(auto * bm = dynamic_cast<CGBlackMarket *>(gs->getObjInstance(id)))
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{
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{
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bm->artifacts = arts;
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bm->artifacts = arts;
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}
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}
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@ -325,7 +325,7 @@ void CMapGenOptions::resetPlayersMap()
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}
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}
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else
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else
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{
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{
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logGlobal->warn("Adding settings for player %s", color.encode(color));
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logGlobal->warn("Adding settings for player %s", color);
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// Usually, all players should be initialized in initPlayersMap()
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// Usually, all players should be initialized in initPlayersMap()
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CPlayerSettings settings;
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CPlayerSettings settings;
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players[color] = settings;
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players[color] = settings;
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@ -182,7 +182,7 @@ void CMapGenerator::addPlayerInfo()
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{
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{
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// Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
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// Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
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std::set<int> teamsTotal;
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std::set<TeamID> teamsTotal;
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if (mapGenOptions.arePlayersCustomized())
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if (mapGenOptions.arePlayersCustomized())
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{
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{
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@ -284,7 +284,7 @@ void CMapGenerator::addPlayerInfo()
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player.team = TeamID(*itTeam);
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player.team = TeamID(*itTeam);
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teamNumbers[j].erase(itTeam);
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teamNumbers[j].erase(itTeam);
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}
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}
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teamsTotal.insert(player.team.getNum());
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teamsTotal.insert(player.team);
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map->getMap(this).players[pSettings.getColor().getNum()] = player;
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map->getMap(this).players[pSettings.getColor().getNum()] = player;
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}
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}
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@ -223,7 +223,7 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
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}
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}
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}
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}
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si32 TownPlacer::getRandomTownType(bool matchUndergroundType)
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FactionID TownPlacer::getRandomTownType(bool matchUndergroundType)
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{
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{
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auto townTypesAllowed = (!zone.getTownTypes().empty() ? zone.getTownTypes() : zone.getDefaultTownTypes());
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auto townTypesAllowed = (!zone.getTownTypes().empty() ? zone.getTownTypes() : zone.getDefaultTownTypes());
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if(matchUndergroundType)
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if(matchUndergroundType)
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@ -28,7 +28,7 @@ public:
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protected:
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protected:
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void cleanupBoundaries(const rmg::Object & rmgObject);
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void cleanupBoundaries(const rmg::Object & rmgObject);
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void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
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void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
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si32 getRandomTownType(bool matchUndergroundType = false);
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FactionID getRandomTownType(bool matchUndergroundType = false);
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void placeTowns(ObjectManager & manager);
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void placeTowns(ObjectManager & manager);
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bool placeMines(ObjectManager & manager);
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bool placeMines(ObjectManager & manager);
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int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
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int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
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@ -30,8 +30,8 @@ public:
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EXPECT_CALL(spellMock, forEachSchool(NotNull())).Times(AtLeast(1)).WillRepeatedly([](const spells::Spell::SchoolCallback & cb)
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EXPECT_CALL(spellMock, forEachSchool(NotNull())).Times(AtLeast(1)).WillRepeatedly([](const spells::Spell::SchoolCallback & cb)
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{
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{
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bool stop = false;
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bool stop = false;
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cb(SpellSchool(SpellSchool::AIR), stop);
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cb(SpellSchool::AIR, stop);
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cb(SpellSchool(SpellSchool::FIRE), stop);
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cb(SpellSchool::FIRE, stop);
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});
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});
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EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
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EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
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