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Improved launcher, release build settings.
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@ -463,7 +463,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
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resultFile << *battleResult.data;
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int casualtiesPoints = 0;
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tlog0 << boost::format("Winner side %d\nWinner casualties:\n") % battleResult.data->winner;
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tlog0 << boost::format("Winner side %d\nWinner casualties:\n") % (int)battleResult.data->winner;
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for(std::map<ui32,si32>::const_iterator i = battleResult.data->casualties[battleResult.data->winner].begin(); i != battleResult.data->casualties[battleResult.data->winner].end(); i++)
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{
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const CCreature *c = VLC->creh->creatures[i->first];
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