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Fix missing/redundant sounds to match H3
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@@ -238,7 +238,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
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}
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cb->giveHeroBonus(&gbonus);
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iw.components.emplace_back(ComponentType::MORALE, -1);
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iw.soundID = soundBase::GRAVEYARD;
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iw.soundID = soundBase::invalid;
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break;
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}
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case Obj::PYRAMID:
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