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Fix missing/redundant sounds to match H3

This commit is contained in:
Dydzio 2024-04-17 21:02:43 +02:00
parent 3b9bf8626a
commit 1401211145
2 changed files with 11 additions and 1 deletions

View File

@ -636,6 +636,11 @@
"shipwreck" : { "shipwreck" : {
"index" :85, "index" :85,
"handler": "bank", "handler": "bank",
"base" : {
"sounds" : {
"visit" : ["ROGUE"]
}
},
"types" : { "types" : {
"shipwreck" : { "shipwreck" : {
"index" : 0, "index" : 0,
@ -730,6 +735,11 @@
"derelictShip" : { "derelictShip" : {
"index" :24, "index" :24,
"handler": "bank", "handler": "bank",
"base" : {
"sounds" : {
"visit" : ["ROGUE"]
}
},
"types" : { "types" : {
"derelictShip" : { "derelictShip" : {
"index" : 0, "index" : 0,

View File

@ -238,7 +238,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
} }
cb->giveHeroBonus(&gbonus); cb->giveHeroBonus(&gbonus);
iw.components.emplace_back(ComponentType::MORALE, -1); iw.components.emplace_back(ComponentType::MORALE, -1);
iw.soundID = soundBase::GRAVEYARD; iw.soundID = soundBase::invalid;
break; break;
} }
case Obj::PYRAMID: case Obj::PYRAMID: