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- Drain Life now has % effect depending on bonus value

- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
This commit is contained in:
DjWarmonger
2013-02-08 09:22:10 +00:00
parent 043c7c52a3
commit 140786a04b
8 changed files with 63 additions and 49 deletions

View File

@@ -593,8 +593,9 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::ATTACKS_ALL_ADJACENT:
case Bonus::ADDITIONAL_ATTACK: //TODO: what with more than one attack? Axe of Ferocity for example
case Bonus::FULL_HP_REGENERATION:
case Bonus::MANA_DRAIN:
case Bonus::LIFE_DRAIN:
case Bonus::REBIRTH:
case Bonus::LIFE_DRAIN: //TODO: chance, hp percentage?
case Bonus::SELF_MORALE:
case Bonus::SELF_LUCK:
case Bonus::FEAR:
@@ -616,7 +617,6 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::SPELL_RESISTANCE_AURA:
case Bonus::SPELL_DAMAGE_REDUCTION:
case Bonus::LEVEL_SPELL_IMMUNITY:
case Bonus::MANA_DRAIN:
case Bonus::HP_REGENERATION:
case Bonus::ADDITIONAL_RETALIATION:
case Bonus::DEFENSIVE_STANCE:
@@ -667,6 +667,7 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::ENEMY_DEFENCE_REDUCTION:
case Bonus::REBIRTH:
case Bonus::DEATH_STARE:
case Bonus::LIFE_DRAIN:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
break;
case Bonus::HATE:
@@ -905,6 +906,8 @@ std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
fileName = "ManaChannel.bmp"; break;
case Bonus::MANA_DRAIN:
fileName = "ManaDrain.bmp"; break;
case Bonus::LIFE_DRAIN:
fileName = "DrainLife.bmp"; break;
}
if(!fileName.empty())
fileName = "zvs/Lib1.res/" + fileName;