mirror of
https://github.com/vcmi/vcmi.git
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Merge pull request #3829 from IvanSavenko/goldmaster
Tweaks for public release mode
This commit is contained in:
commit
142bbe652a
4
.github/workflows/github.yml
vendored
4
.github/workflows/github.yml
vendored
@ -195,7 +195,7 @@ jobs:
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fi
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echo VCMI_PACKAGE_FILE_NAME="$VCMI_PACKAGE_FILE_NAME" >> $GITHUB_ENV
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echo VCMI_PACKAGE_NAME_SUFFIX="$VCMI_PACKAGE_NAME_SUFFIX" >> $GITHUB_ENV
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echo VCMI_PACKAGE_GITVERSION="$VCMI_PACKAGE_GITVERSION" >> $GITHUB_ENV
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echo VCMI_PACKAGE_GOLDMASTER="$VCMI_PACKAGE_GOLDMASTER" >> $GITHUB_ENV
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env:
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PULL_REQUEST: ${{ github.event.pull_request.number }}
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@ -351,7 +351,7 @@ jobs:
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fi
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echo VCMI_PACKAGE_FILE_NAME="$VCMI_PACKAGE_FILE_NAME" >> $GITHUB_ENV
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echo VCMI_PACKAGE_NAME_SUFFIX="$VCMI_PACKAGE_NAME_SUFFIX" >> $GITHUB_ENV
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echo VCMI_PACKAGE_GITVERSION="$VCMI_PACKAGE_GITVERSION" >> $GITHUB_ENV
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echo VCMI_PACKAGE_GOLDMASTER="$VCMI_PACKAGE_GOLDMASTER" >> $GITHUB_ENV
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env:
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PULL_REQUEST: ${{ github.event.pull_request.number }}
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@ -27,7 +27,7 @@ fi
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VCMI_PACKAGE_FILE_NAME="${TMP_JOBID}-vcmi"
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VCMI_PACKAGE_NAME_SUFFIX=""
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VCMI_PACKAGE_GITVERSION="ON"
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VCMI_PACKAGE_GOLDMASTER="OFF"
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if [ -z "$TMP_PRID" ] || [ "$TMP_PRID" == "false" ];
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then
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branch_name=$(echo "$TMP_BRANCH" | sed 's/[^[:alnum:]]\+/_/g')
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@ -36,7 +36,7 @@ then
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then
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VCMI_PACKAGE_NAME_SUFFIX="branch ${branch_name}"
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else
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VCMI_PACKAGE_GITVERSION="OFF"
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VCMI_PACKAGE_GOLDMASTER="ON"
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fi
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else
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VCMI_PACKAGE_FILE_NAME="${VCMI_PACKAGE_FILE_NAME}-PR-${TMP_PRID}-${TMP_COMMIT}"
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@ -50,4 +50,4 @@ fi
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export VCMI_PACKAGE_FILE_NAME
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export VCMI_PACKAGE_NAME_SUFFIX
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export VCMI_PACKAGE_GITVERSION
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export VCMI_PACKAGE_GOLDMASTER
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@ -43,8 +43,8 @@ option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
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option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
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option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
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option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
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option(ENABLE_MINIMAL_LIB "Build only core parts of vcmi library that are required for game lobby" OFF)
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option(ENABLE_GOLDMASTER "Build in public release mode in which some debug routines are disabled" OFF)
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# Compilation options
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@ -90,6 +90,7 @@ endif()
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include(CMakeDependentOption)
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cmake_dependent_option(ENABLE_INNOEXTRACT "Enable innoextract for GOG file extraction in launcher" ON "ENABLE_LAUNCHER" OFF)
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cmake_dependent_option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON "NOT ENABLE_GOLDMASTER" OFF)
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############################################
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# Miscellaneous options #
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@ -239,7 +240,6 @@ elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
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add_definitions(-DVCMI_ENDIAN_BIG)
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endif()
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if(ENABLE_LAUNCHER)
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add_definitions(-DENABLE_LAUNCHER)
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endif()
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@ -256,6 +256,10 @@ if(ENABLE_MINIMAL_LIB)
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add_definitions(-DENABLE_MINIMAL_LIB)
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endif()
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if(ENABLE_GOLDMASTER)
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add_definitions(-DENABLE_GOLDMASTER)
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endif()
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if(APPLE_IOS)
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set(CMAKE_MACOSX_RPATH 1)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
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@ -25,7 +25,7 @@
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"CMAKE_BUILD_TYPE": "RelWithDebInfo",
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"ENABLE_TEST": "OFF",
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"ENABLE_STRICT_COMPILATION": "ON",
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"ENABLE_GITVERSION": "$env{VCMI_PACKAGE_GITVERSION}",
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"ENABLE_GOLDMASTER": "$env{VCMI_PACKAGE_GOLDMASTER}",
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"ENABLE_PCH" : "OFF"
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}
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},
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@ -37,8 +37,7 @@ SDL_Surface * screen = nullptr; //main screen surface
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SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active interfaces layer)
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SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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static const std::string NAME_AFFIX = "client";
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static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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static const std::string NAME = GameConstants::VCMI_VERSION; //application name
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std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
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{
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2
debian/rules
vendored
2
debian/rules
vendored
@ -9,7 +9,7 @@ override_dh_auto_configure:
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-DCMAKE_INSTALL_RPATH_USE_LINK_PATH=ON \
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-DCMAKE_INSTALL_RPATH=/usr/lib/$(DEB_HOST_MULTIARCH)/vcmi \
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-DCMAKE_BUILD_TYPE=Release \
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-DENABLE_GITVERSION=OFF \
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-DENABLE_GOLDMASTER=ON \
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-DBIN_DIR=games \
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-DFORCE_BUNDLED_FL=OFF \
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-DENABLE_TEST=0
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@ -94,7 +94,7 @@ void CSettingsView::loadSettings()
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ui->comboBoxEnemyPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
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ui->comboBoxAlliedPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["alliedAI"].String()));
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ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
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ui->spinBoxNetworkPort->setValue(settings["server"]["localPort"].Integer());
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ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
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@ -3390,7 +3390,9 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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bool CGameHandler::complain(const std::string &problem)
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{
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#ifndef ENABLE_GOLDMASTER
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playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
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#endif
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logGlobal->error(problem);
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return true;
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}
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