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- fixed crash on finishing a campaign.
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@ -512,10 +512,10 @@ void CGPreGame::update()
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GH.updateTime();
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GH.updateTime();
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GH.handleEvents();
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GH.handleEvents();
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//if (GH.curInt == nullptr) // no redraw, when a new game was created
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// check for null othervice crash on finishing a campaign
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//return;
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// /FIXME: find out why GH.listInt is empty to begin with
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if (GH.topInt() != nullptr)
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GH.topInt()->show(screen);
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GH.topInt()->show(screen);
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if (settings["general"]["showfps"].Bool())
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if (settings["general"]["showfps"].Bool())
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GH.drawFPSCounter();
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GH.drawFPSCounter();
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