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- fixed crash on finishing a campaign.

This commit is contained in:
Ivan Savenko 2014-02-01 14:32:09 +00:00
parent 5a7551388b
commit 14535c1c7b

View File

@ -512,10 +512,10 @@ void CGPreGame::update()
GH.updateTime(); GH.updateTime();
GH.handleEvents(); GH.handleEvents();
//if (GH.curInt == nullptr) // no redraw, when a new game was created // check for null othervice crash on finishing a campaign
//return; // /FIXME: find out why GH.listInt is empty to begin with
if (GH.topInt() != nullptr)
GH.topInt()->show(screen); GH.topInt()->show(screen);
if (settings["general"]["showfps"].Bool()) if (settings["general"]["showfps"].Bool())
GH.drawFPSCounter(); GH.drawFPSCounter();