mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
* fixed bug 298
* fixed INDEPENDENT_MIN bonus value type * minor changes
This commit is contained in:
@ -665,8 +665,7 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
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attackedCres.insert(st);
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}
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}
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else if(VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET_1") != std::string::npos
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|| VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
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else if(s->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
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{
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if(skillLevel < 3) /*not expert */
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{
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@ -679,8 +678,8 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
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for(int it=0; it<stacks.size(); ++it)
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{
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/*if it's non negative spell and our unit or non positive spell and hostile unit */
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if((VLC->spellh->spells[s->id]->positiveness >= 0 && stacks[it]->owner == attackerOwner)
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||(VLC->spellh->spells[s->id]->positiveness <= 0 && stacks[it]->owner != attackerOwner )
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if((s->positiveness >= 0 && stacks[it]->owner == attackerOwner)
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||(s->positiveness <= 0 && stacks[it]->owner != attackerOwner )
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)
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{
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if(!onlyAlive || stacks[it]->alive())
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@ -689,7 +688,7 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
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}
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} //if(caster->getSpellSchoolLevel(s) < 3)
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}
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else if(VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
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else if(s->getTargetType() == CSpell::CREATURE)
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{
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CStack * st = getStackT(destinationTile, onlyAlive);
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if(st)
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@ -1169,18 +1168,18 @@ const CGHeroInstance * BattleInfo::battleGetOwner(const CStack * stack) const
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return heroes[!stack->attackerOwned];
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}
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si8 BattleInfo::battleMaxSpellLevel() const
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si8 BattleInfo::battleMinSpellLevel() const
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{
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si8 levelLimit = SPELL_LEVELS;
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si8 levelLimit = 0;
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if(const CGHeroInstance *h1 = heroes[0])
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{
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amin(levelLimit, h1->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
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amax(levelLimit, h1->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY));
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}
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if(const CGHeroInstance *h2 = heroes[1])
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{
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amin(levelLimit, h2->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
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amax(levelLimit, h2->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY));
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}
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return levelLimit;
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@ -1461,8 +1460,8 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
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}
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//spell level limiting bonus
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curB->addNewBonus(new Bonus(Bonus::ONE_BATTLE, Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::OTHER,
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SPELL_LEVELS, -1, -1, Bonus::INDEPENDENT_MIN));;
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curB->addNewBonus(new Bonus(Bonus::ONE_BATTLE, Bonus::LEVEL_SPELL_IMMUNITY, Bonus::OTHER,
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0, -1, -1, Bonus::INDEPENDENT_MAX));
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//giving terrain overalay premies
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int bonusSubtype = -1;
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@ -1515,8 +1514,8 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
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{
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curB->addNewBonus(makeFeature(Bonus::NO_MORALE, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
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curB->addNewBonus(makeFeature(Bonus::NO_LUCK, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
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Bonus * b = makeFeature(Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::ONE_BATTLE, 0, 1, Bonus::TERRAIN_OVERLAY);
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b->valType = Bonus::INDEPENDENT_MIN;
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Bonus * b = makeFeature(Bonus::LEVEL_SPELL_IMMUNITY, Bonus::ONE_BATTLE, SPELL_LEVELS, 1, Bonus::TERRAIN_OVERLAY);
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b->valType = Bonus::INDEPENDENT_MAX;
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curB->addNewBonus(b);
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break;
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}
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@ -1630,7 +1629,7 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpell( int player,
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if(NBonus::hasOfType(heroes[1-cside], Bonus::SPELL_IMMUNITY, spell->id)) //non - casting hero provides immunity for this spell
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return SpellCasting::SECOND_HEROS_SPELL_IMMUNITY;
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if(battleMaxSpellLevel() < spell->level) //non - casting hero stops caster from casting this spell
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if(battleMinSpellLevel() > spell->level) //non - casting hero stops caster from casting this spell
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return SpellCasting::SPELL_LEVEL_LIMIT_EXCEEDED;
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int spellIDs[] = {66, 67, 68, 69}; //IDs of summon elemental spells (fire, earth, water, air)
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@ -1650,6 +1649,58 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpell( int player,
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}
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}
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//checking if there exists an appropriate target
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switch(spell->getTargetType())
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{
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case CSpell::CREATURE:
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case CSpell::CREATURE_EXPERT_MASSIVE:
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if(mode == HERO_CASTING)
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{
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const CGHeroInstance * caster = getHero(player);
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bool targetExists = false;
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BOOST_FOREACH(const CStack * stack, stacks)
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{
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switch (spell->positiveness)
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{
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case 1:
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if(stack->owner == caster->getOwner())
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{
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if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
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{
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targetExists = true;
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break;
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}
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}
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break;
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case 0:
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if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
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{
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targetExists = true;
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break;
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}
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break;
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case -1:
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if(stack->owner != caster->getOwner())
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{
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if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
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{
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targetExists = true;
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break;
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}
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}
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break;
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}
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}
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if(!targetExists)
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{
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return SpellCasting::NO_APPROPRIATE_TARGET;
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}
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}
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break;
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case CSpell::OBSTACLE:
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break;
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}
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return SpellCasting::OK;
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}
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@ -1659,25 +1710,56 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpellHere( int play
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if(moreGeneralProblem != SpellCasting::OK)
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return moreGeneralProblem;
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return canCastHereLower(player, spell, mode, dest);
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}
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const CGHeroInstance * BattleInfo::getHero( int player ) const
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{
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if(heroes[0] && heroes[0]->getOwner() == player)
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return heroes[0];
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return heroes[1];
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}
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SpellCasting::ESpellCastProblem BattleInfo::canCastHereLower( int player, const CSpell * spell, ECastingMode mode, THex dest ) const
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{
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const CStack * subject = getStackT(dest, false);
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//dispel helpful spells
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if(spell->id == 78)
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const CGHeroInstance * caster = mode == HERO_CASTING ? getHero(player) : NULL;
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if(subject)
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{
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BonusList spellBon = subject->getSpellBonuses();
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bool hasPositiveSpell = false;
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BOOST_FOREACH(const Bonus * b, spellBon)
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if(subject->hasBonusOfType(Bonus::SPELL_IMMUNITY, spell->id)
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|| ( subject->hasBonusOfType(Bonus::LEVEL_SPELL_IMMUNITY) && subject->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY) >= spell->level))
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{
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if(VLC->spellh->spells[b->sid]->positiveness > 0)
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return SpellCasting::STACK_IMMUNE_TO_SPELL;
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}
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//dispel helpful spells
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if(spell->id == 78)
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{
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BonusList spellBon = subject->getSpellBonuses();
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bool hasPositiveSpell = false;
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BOOST_FOREACH(const Bonus * b, spellBon)
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{
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hasPositiveSpell = true;
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break;
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if(VLC->spellh->spells[b->sid]->positiveness > 0)
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{
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hasPositiveSpell = true;
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break;
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}
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}
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if(!hasPositiveSpell)
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{
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return SpellCasting::NO_SPELLS_TO_DISPEL;
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}
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}
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if(!hasPositiveSpell)
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}
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else
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{
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if(spell->getTargetType() == CSpell::CREATURE ||
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(spell->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE && caster && caster->getSpellSchoolLevel(spell) < 3))
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{
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return SpellCasting::NO_SPELLS_TO_DISPEL;
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return SpellCasting::WRONG_SPELL_TARGET;
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}
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}
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return SpellCasting::OK;
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}
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@ -1833,7 +1915,8 @@ void CStack::stackEffectToFeature(std::vector<Bonus> & sf, const Bonus & sse)
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sf.back().sid = sse.sid;
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break;
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case 34: //anti-magic
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sf.push_back(featureGenerator(Bonus::LEVEL_SPELL_IMMUNITY, 0, power - 1, sse.turnsRemain));
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sf.push_back(featureGenerator(Bonus::LEVEL_SPELL_IMMUNITY, SPELL_LEVELS, power - 1, sse.turnsRemain));
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sf.back().valType = Bonus::INDEPENDENT_MAX;
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sf.back().sid = sse.sid;
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break;
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case 41: //bless
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