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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* fixed bug 298

* fixed INDEPENDENT_MIN bonus value type
* minor changes
This commit is contained in:
mateuszb 2011-02-21 16:53:23 +00:00
parent 43468e16e1
commit 1458cf64c2
10 changed files with 147 additions and 39 deletions

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@ -2909,7 +2909,7 @@ void CBattleInterface::castThisSpell(int spellID)
const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == curInt->playerID) ? attackingHeroInstance : defendingHeroInstance;
const CSpell & spell = *CGI->spellh->spells[spellID];
spellSelMode = 0;
if(spell.attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
if(spell.getTargetType() == CSpell::CREATURE)
{
switch(spell.positiveness)
{
@ -2924,8 +2924,7 @@ void CBattleInterface::castThisSpell(int spellID)
break;
}
}
if(spell.attributes.find("CREATURE_TARGET_1") != std::string::npos ||
spell.attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
if(spell.getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
{
if(castingHero && castingHero->getSpellSchoolLevel(&spell) < 3)
{
@ -2947,7 +2946,7 @@ void CBattleInterface::castThisSpell(int spellID)
spellSelMode = -1;
}
}
if(spell.attributes.find("OBSTACLE_TARGET") != std::string::npos) //spell to be cast on an obstacle
if(spell.getTargetType() == CSpell::OBSTACLE)
{
spellSelMode = 4;
}

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@ -665,6 +665,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
owner->myInt->showInfoDialog(text);
}
break;
case SpellCasting::NO_APPROPRIATE_TARGET:
{
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]);
}
break;
}
}
else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell

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@ -313,7 +313,8 @@ namespace SpellCasting
{
OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL
SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
};
}

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@ -665,8 +665,7 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
attackedCres.insert(st);
}
}
else if(VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET_1") != std::string::npos
|| VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
else if(s->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
{
if(skillLevel < 3) /*not expert */
{
@ -679,8 +678,8 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
for(int it=0; it<stacks.size(); ++it)
{
/*if it's non negative spell and our unit or non positive spell and hostile unit */
if((VLC->spellh->spells[s->id]->positiveness >= 0 && stacks[it]->owner == attackerOwner)
||(VLC->spellh->spells[s->id]->positiveness <= 0 && stacks[it]->owner != attackerOwner )
if((s->positiveness >= 0 && stacks[it]->owner == attackerOwner)
||(s->positiveness <= 0 && stacks[it]->owner != attackerOwner )
)
{
if(!onlyAlive || stacks[it]->alive())
@ -689,7 +688,7 @@ std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillL
}
} //if(caster->getSpellSchoolLevel(s) < 3)
}
else if(VLC->spellh->spells[s->id]->attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
else if(s->getTargetType() == CSpell::CREATURE)
{
CStack * st = getStackT(destinationTile, onlyAlive);
if(st)
@ -1169,18 +1168,18 @@ const CGHeroInstance * BattleInfo::battleGetOwner(const CStack * stack) const
return heroes[!stack->attackerOwned];
}
si8 BattleInfo::battleMaxSpellLevel() const
si8 BattleInfo::battleMinSpellLevel() const
{
si8 levelLimit = SPELL_LEVELS;
si8 levelLimit = 0;
if(const CGHeroInstance *h1 = heroes[0])
{
amin(levelLimit, h1->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
amax(levelLimit, h1->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY));
}
if(const CGHeroInstance *h2 = heroes[1])
{
amin(levelLimit, h2->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
amax(levelLimit, h2->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY));
}
return levelLimit;
@ -1461,8 +1460,8 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
}
//spell level limiting bonus
curB->addNewBonus(new Bonus(Bonus::ONE_BATTLE, Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::OTHER,
SPELL_LEVELS, -1, -1, Bonus::INDEPENDENT_MIN));;
curB->addNewBonus(new Bonus(Bonus::ONE_BATTLE, Bonus::LEVEL_SPELL_IMMUNITY, Bonus::OTHER,
0, -1, -1, Bonus::INDEPENDENT_MAX));
//giving terrain overalay premies
int bonusSubtype = -1;
@ -1515,8 +1514,8 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
{
curB->addNewBonus(makeFeature(Bonus::NO_MORALE, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
curB->addNewBonus(makeFeature(Bonus::NO_LUCK, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
Bonus * b = makeFeature(Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::ONE_BATTLE, 0, 1, Bonus::TERRAIN_OVERLAY);
b->valType = Bonus::INDEPENDENT_MIN;
Bonus * b = makeFeature(Bonus::LEVEL_SPELL_IMMUNITY, Bonus::ONE_BATTLE, SPELL_LEVELS, 1, Bonus::TERRAIN_OVERLAY);
b->valType = Bonus::INDEPENDENT_MAX;
curB->addNewBonus(b);
break;
}
@ -1630,7 +1629,7 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpell( int player,
if(NBonus::hasOfType(heroes[1-cside], Bonus::SPELL_IMMUNITY, spell->id)) //non - casting hero provides immunity for this spell
return SpellCasting::SECOND_HEROS_SPELL_IMMUNITY;
if(battleMaxSpellLevel() < spell->level) //non - casting hero stops caster from casting this spell
if(battleMinSpellLevel() > spell->level) //non - casting hero stops caster from casting this spell
return SpellCasting::SPELL_LEVEL_LIMIT_EXCEEDED;
int spellIDs[] = {66, 67, 68, 69}; //IDs of summon elemental spells (fire, earth, water, air)
@ -1650,6 +1649,58 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpell( int player,
}
}
//checking if there exists an appropriate target
switch(spell->getTargetType())
{
case CSpell::CREATURE:
case CSpell::CREATURE_EXPERT_MASSIVE:
if(mode == HERO_CASTING)
{
const CGHeroInstance * caster = getHero(player);
bool targetExists = false;
BOOST_FOREACH(const CStack * stack, stacks)
{
switch (spell->positiveness)
{
case 1:
if(stack->owner == caster->getOwner())
{
if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
{
targetExists = true;
break;
}
}
break;
case 0:
if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
{
targetExists = true;
break;
}
break;
case -1:
if(stack->owner != caster->getOwner())
{
if(canCastHereLower(player, spell, mode, stack->position) == SpellCasting::OK)
{
targetExists = true;
break;
}
}
break;
}
}
if(!targetExists)
{
return SpellCasting::NO_APPROPRIATE_TARGET;
}
}
break;
case CSpell::OBSTACLE:
break;
}
return SpellCasting::OK;
}
@ -1659,25 +1710,56 @@ SpellCasting::ESpellCastProblem BattleInfo::battleCanCastThisSpellHere( int play
if(moreGeneralProblem != SpellCasting::OK)
return moreGeneralProblem;
return canCastHereLower(player, spell, mode, dest);
}
const CGHeroInstance * BattleInfo::getHero( int player ) const
{
if(heroes[0] && heroes[0]->getOwner() == player)
return heroes[0];
return heroes[1];
}
SpellCasting::ESpellCastProblem BattleInfo::canCastHereLower( int player, const CSpell * spell, ECastingMode mode, THex dest ) const
{
const CStack * subject = getStackT(dest, false);
//dispel helpful spells
if(spell->id == 78)
const CGHeroInstance * caster = mode == HERO_CASTING ? getHero(player) : NULL;
if(subject)
{
BonusList spellBon = subject->getSpellBonuses();
bool hasPositiveSpell = false;
BOOST_FOREACH(const Bonus * b, spellBon)
if(subject->hasBonusOfType(Bonus::SPELL_IMMUNITY, spell->id)
|| ( subject->hasBonusOfType(Bonus::LEVEL_SPELL_IMMUNITY) && subject->valOfBonuses(Bonus::LEVEL_SPELL_IMMUNITY) >= spell->level))
{
if(VLC->spellh->spells[b->sid]->positiveness > 0)
return SpellCasting::STACK_IMMUNE_TO_SPELL;
}
//dispel helpful spells
if(spell->id == 78)
{
BonusList spellBon = subject->getSpellBonuses();
bool hasPositiveSpell = false;
BOOST_FOREACH(const Bonus * b, spellBon)
{
hasPositiveSpell = true;
break;
if(VLC->spellh->spells[b->sid]->positiveness > 0)
{
hasPositiveSpell = true;
break;
}
}
if(!hasPositiveSpell)
{
return SpellCasting::NO_SPELLS_TO_DISPEL;
}
}
if(!hasPositiveSpell)
}
else
{
if(spell->getTargetType() == CSpell::CREATURE ||
(spell->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE && caster && caster->getSpellSchoolLevel(spell) < 3))
{
return SpellCasting::NO_SPELLS_TO_DISPEL;
return SpellCasting::WRONG_SPELL_TARGET;
}
}
return SpellCasting::OK;
}
@ -1833,7 +1915,8 @@ void CStack::stackEffectToFeature(std::vector<Bonus> & sf, const Bonus & sse)
sf.back().sid = sse.sid;
break;
case 34: //anti-magic
sf.push_back(featureGenerator(Bonus::LEVEL_SPELL_IMMUNITY, 0, power - 1, sse.turnsRemain));
sf.push_back(featureGenerator(Bonus::LEVEL_SPELL_IMMUNITY, SPELL_LEVELS, power - 1, sse.turnsRemain));
sf.back().valType = Bonus::INDEPENDENT_MAX;
sf.back().sid = sse.sid;
break;
case 41: //bless

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@ -114,17 +114,21 @@ struct DLL_EXPORT BattleInfo : public CBonusSystemNode
si8 hasWallPenalty(const CStack * stack, THex destHex) const; //determines if given stack has wall penalty shooting given pos
si8 canTeleportTo(const CStack * stack, THex destHex, int telportLevel) const; //determines if given stack can teleport to given place
bool battleCanShoot(const CStack * stack, THex dest) const; //determines if stack with given ID shoot at the selected destination
const CGHeroInstance * getHero(int player) const; //returns fighting hero that belongs to given player
enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
SpellCasting::ESpellCastProblem battleCanCastSpell(int player, ECastingMode mode) const; //returns true if there are no general issues preventing from casting a spell
SpellCasting::ESpellCastProblem battleCanCastThisSpell(int player, const CSpell * spell, ECastingMode mode) const; //checks if given player can cast given spell
private:
SpellCasting::ESpellCastProblem canCastHereLower(int player, const CSpell * spell, ECastingMode mode, THex dest) const; //same as battleCanCastThisSpellHere, but doesn't refer to battleCanCastThisSpell
public:
SpellCasting::ESpellCastProblem battleCanCastThisSpellHere(int player, const CSpell * spell, ECastingMode mode, THex dest); //checks if given player can cast given spell at given tile in given mode
bool battleCanFlee(int player) const; //returns true if player can flee from the battle
const CStack * battleGetStack(THex pos, bool onlyAlive); //returns stack at given tile
const CGHeroInstance * battleGetOwner(const CStack * stack) const; //returns hero that owns given stack; NULL if none
si8 battleMaxSpellLevel() const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, SPELL_LEVELS is returned
si8 battleMinSpellLevel() const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
void localInit();
static BattleInfo * setupBattle( int3 tile, int terrain, int terType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
bool isInTacticRange( THex dest ) const;

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@ -627,7 +627,7 @@ void CArtHandler::addBonuses()
giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3,-1,Bonus::INDEPENDENT_MIN);//Recanter's Cloak
giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
@ -684,7 +684,7 @@ void CArtHandler::addBonuses()
giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0,-1,Bonus::INDEPENDENT_MIN);//Orb of Inhibition
giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
//vial of dragon blood
giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
@ -718,7 +718,7 @@ void CArtHandler::addBonuses()
giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1);
//Power of the Dragon Father
giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
//Titan's Thunder
// FIXME: should also add a permanent spell book, somehow.

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@ -188,6 +188,21 @@ std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) con
return ret;
}
CSpell::ETargetType CSpell::getTargetType() const
{
if(attributes.find("CREATURE_TARGET_1") != std::string::npos
|| attributes.find("CREATURE_TARGET_2") != std::string::npos)
return CREATURE_EXPERT_MASSIVE;
if(attributes.find("CREATURE_TARGET") != std::string::npos)
return CREATURE;
if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
return OBSTACLE;
return NO_TARGET;
}
static bool startsWithX(const std::string &s)
{
return s.size() && s[0] == 'x';

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@ -20,6 +20,7 @@
class DLL_EXPORT CSpell
{
public:
enum ETargetType {NO_TARGET, CREATURE, CREATURE_EXPERT_MASSIVE, OBSTACLE};
ui32 id;
std::string name;
std::string abbName; //abbreviated name
@ -41,6 +42,7 @@ public:
std::vector<std::string> range; //description of spell's range in SRSL by magic school level
std::set<ui16> rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const; //convert range to specific hexes
si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
ETargetType getTargetType() const;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -52,7 +52,7 @@ int DLL_EXPORT BonusList::totalValue() const
additive += i->val;
break;
case Bonus::INDEPENDENT_MAX:
if (!indepMax)
if (!hasIndepMax)
{
indepMax = i->val;
hasIndepMax = true;
@ -64,14 +64,14 @@ int DLL_EXPORT BonusList::totalValue() const
break;
case Bonus::INDEPENDENT_MIN:
if (!indepMin)
if (!hasIndepMin)
{
indepMin = i->val;
hasIndepMin = true;
}
else
{
amax(indepMin, i->val);
amin(indepMin, i->val);
}
break;
@ -85,7 +85,7 @@ int DLL_EXPORT BonusList::totalValue() const
assert(indepMin < indepMax);
if (hasIndepMax)
amax(valFirst, indepMax);
if (hasIndepMax)
if (hasIndepMin)
amin(valFirst, indepMin);
return valFirst;

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@ -55,7 +55,6 @@ namespace PrimarySkill
BONUS_NAME(EARTH_SPELL_DMG_PREMY) \
BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
BONUS_NAME(WATER_SPELL_DMG_PREMY) \
BONUS_NAME(BLOCK_SPELLS_ABOVE_LEVEL) \
BONUS_NAME(WATER_WALKING) /*subtype 1 - without penalty, 2 - with penalty*/ \
BONUS_NAME(NO_SHOTING_PENALTY) \
BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \