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Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone

This commit is contained in:
Warzyw647
2023-05-20 17:28:25 +02:00
8 changed files with 33 additions and 44 deletions

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@@ -41,12 +41,12 @@ namespace EWaterContent
};
}
namespace EMonsterStrength
namespace EMonsterStrength // used as int in monster generation procedure and in map description for the generated random map
{
enum EMonsterStrength
{
RANDOM = -3,
ZONE_NONE = -2,
ZONE_NONE = -3,
RANDOM = -2,
ZONE_WEAK = -1,
ZONE_NORMAL = 0,
ZONE_STRONG = 1,