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Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
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@@ -41,12 +41,12 @@ namespace EWaterContent
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};
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}
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namespace EMonsterStrength
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namespace EMonsterStrength // used as int in monster generation procedure and in map description for the generated random map
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{
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enum EMonsterStrength
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{
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RANDOM = -3,
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ZONE_NONE = -2,
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ZONE_NONE = -3,
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RANDOM = -2,
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ZONE_WEAK = -1,
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ZONE_NORMAL = 0,
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ZONE_STRONG = 1,
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