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battle and general upgrades and bugfixes
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@ -1948,6 +1948,11 @@ void CPlayerInterface::battleStackMoved(int ID, int dest)
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dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest);
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}
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void CPlayerInterface::battleStackAttacking(int ID, int dest)
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{
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dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);
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}
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void CPlayerInterface::showComp(SComponent comp)
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{
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adventureInt->infoBar.showComp(&comp,4000);
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