Fixed tiny but terrible mistake from two commits ago.
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@@ -99,7 +99,7 @@ void CBattleAI::init(shared_ptr<CBattleCallback> CB)
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static bool thereRemainsEnemy()
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{
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return cbc->battleIsFinished();
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return !cbc->battleIsFinished();
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}
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BattleAction CBattleAI::activeStack( const CStack * stack )
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