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Fix freeze on closing server before starting the game

Fixes possible freeze that seems to be caused by client shutting down
socket before sending its final LobbyClientDisconnected packet, leading
to server not processing disconnection of host correctly, which in turn
causes client to wait server shutdown forever.

Looks like regression from #4722

- Fixes #4912 and its duplicates
This commit is contained in:
Ivan Savenko 2024-11-25 17:31:20 +00:00
parent 7fdddee503
commit 14a3c6ad14

View File

@ -300,7 +300,7 @@ void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & con
std::shared_ptr<CConnection> c = findConnection(connection);
// player may have already disconnected via clientDisconnected call
if (c && gh && getState() == EServerState::GAMEPLAY)
if (c)
{
LobbyClientDisconnected lcd;
lcd.c = c;