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fix upgrade
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@@ -520,7 +520,7 @@ void CGTownInstance::initObj(vstd::RNG & rand) ///initialize town structures
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for (int level = 0; level < town->creatures.size(); level++)
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{
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BuildingID buildID = BuildingID(BuildingID::getDwelling(level));
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BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(level));
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int upgradeNum = 0;
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for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(town->creatures.size()))
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