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fix upgrade

This commit is contained in:
Laserlicht
2024-08-06 23:28:45 +02:00
parent 758617e2df
commit 14bcfad7b0
6 changed files with 48 additions and 33 deletions

View File

@@ -2360,10 +2360,10 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
//Performs stuff that has to be done before new building is built
auto processBeforeBuiltStructure = [t, this](const BuildingID buildingID)
{
if(BuildingID::getLevel(buildingID) > -1) //dwelling
if(BuildingID::getLevelFromDwelling(buildingID) > -1) //dwelling
{
int level = BuildingID::getLevel(buildingID) % t->town->creatures.size();
int upgradeNumber = BuildingID::getLevel(buildingID) / t->town->creatures.size();
int level = BuildingID::getLevelFromDwelling(buildingID);
int upgradeNumber = BuildingID::getUpgradedFromDwelling(buildingID);
if(upgradeNumber >= t->town->creatures.at(level).size())
{