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Updated changelog to include all accumulated so far changes
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ChangeLog.md
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ChangeLog.md
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# 1.4.5 -> 1.5.0
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### General
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* Added Portuguese (Brazilian) translation
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* Added option to disable cheats in game
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* Game will no longer run vcmiserver as a separate process on desktop systems
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### Stability
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* Fixed possible crash in Altar of Sacrifice
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* Fixed possible crash on activation of 'Enchanted' bonus
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* Fixed possible race condition on random maps generation on placement treasures near border with water zone
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* Fixed crash on missing video files
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* Fixed crash on using healing spell as 'casts before/after attack' bonus
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* Fixed crash on defeating hero that was located in boat on game start
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* Fixed possible crash on turn timer running out while player has town screen open
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* Fixed crash when player has manual control of arrow towers during siege
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* Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero
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* Fixed crash on attempt to access removed Quest Guard
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### Multiplayer
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* Implemented new lobby, available in game with persistent accounts and chat
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* Removed old lobby previously available in launcher
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* Fixed potential crash that could occur if two players act at the very same time
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### Interface
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* Game will now save last used difficulty settings
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* Town Portal dialog will now show town icons
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* Town Portal dialog will now show town info on right click
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* Town Portal dialog will center on town on clicking it
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* Town Portal dialog now uses same town ordering as in adventure map interface
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* Game will now remember scrolling position of hero backpack
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* Heroes can now be recruited from the tavern by double-clicking on them
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* Added status bar to the backpack window
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* Quick backpack window is now only available when enabled Interface enhancements
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* Fixed assembly of artifacts in the backpack when backpack is full
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* Attempt to use enemy turn replay feature will now show "Not implemented" message
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* It is now possible to configure size of small battle queue in config file
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* Opening hero window in town will now open exchange dialog if there are two heroes in town, allowing artifact exchange
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* Fixed positioning of FPS counter after resolution change
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* It is now possible to access extra options window from campaigns startup dialog
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* Size of message boxes should now match H3 better. Maximum-size message box will always be smaller than screen size
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* If monsters are willing to join for money, game will now show gold icon in this dialog box
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* Fixed visual duplication of artifacts on Altar of Sacrifice
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* Fixed translation of some bonuses using incorrect language
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* Added option to use 'nearest' rounding mode for UI scaling
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* Fixed various minor bugs in trade window interface
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### Campaigns
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* Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
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* Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario
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* Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring
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* Fixed crash on opening of some campaigns in the French version from gog.com
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* Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus
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* It is now possible to replay the intro movie from the scenario information window
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* When playing the intro video, the subtitles are now correctly synchronized with the audio
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* Disabling battle queue will now correctly reposition hero statistics preview popup
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* Fixed positioning of unit stack size label
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### Mechanics
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* It is no longer possible to learn spells from Pandora or events if hero can not learn them
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* Fixed behavior of 'Dimension Door' spell to be in line with H3:SoD
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* If it is not possible to cast 'Dimension Door', game will show message immediately on picking spell in spellbook
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* Added options to configure 'Dimension Door' spell to be in line with HotA
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* Casting 'Town Portal' while in boat will now show correct message box instead of server error
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* Game will now take mana before visiting town after casting 'Town Portal', allowing Mana Vortex to correctly replenish all mana points
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* Fixed loading of negative luck and morale in events, pandoras and quests on h3m maps
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* Fixed incorrect 'duplicate hero' error on loading of some vmap maps
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* Fixed previously broken digging of the Grail
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* Successful digging for Grail will now show correct message
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* Game will now correctly update movement range after rearranging armies
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* It is no longer possible for two towns with random names to have same name, just like in H3
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* Creatures that were consumed by Demon Summon ability will no longer return to life after the battle
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* Effects of melee-only or ranged-only spells, such as Bloodlust or Precision are no longer cumulative
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* It is no longer possible to use summoning spells if such spell would summon 0 creatures
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* It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice
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* It is no longer possible to move war machines to Altar of Sacrifice
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### Random Maps Generator
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* Game will now save last used RMG settings in game and in editor
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* Reduced number of obstacles placed in water zones
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* Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values
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* Random map templates can now have optional description visible in random map setup
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* Implemented Penrose tiling to produce more natural zone edges
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* Increased minimal density of obstacles on surface level of the map
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* Decreased minimal density of obstacles on undergound level of the map
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* Density of objects should now closely resemble H3 RMG
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* Generator will now avoid routing road under guarded objects whenever possible
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* Interactive objects will now appear on top of static objects
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* Windmill will now appear on top of all other objects
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### Launcher
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* Added Spanish translation to launcher
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* Added Portuguese translation to launcher
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### Map Editor
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* Added Chinese translation to map editor
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* Added Portuguese translation to map editor
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* Mod list in settings will now correctly show submods of submods
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* Fixed display of resource type and quantity in mines
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* Fixed inability to change object owner in editor
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* Added map sizes larger than XL in map editor
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* It is now possible to customize hero spells
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### AI
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* Fixed possible crash on updating NKAI pathfinding data
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* Fixed counting mana usage cost of Fly spell
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* Added estimation of value of Pyramid and Cyclops Stockpile
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* Reduced memory usage and improved performance of AI pathfinding
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* Added experimental and disabled by default implementation of object graph
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* It is now possible to configure AI settings via config file
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### Modding
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* Added new game setting that allows inviting heroes to taverns
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* Fixed reversed Overlord and Warlock classes mapping
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* Added 'selectAll' mode for configurable objects which grants all potential rewards
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* It is now possible to use most of json5 format in vcmi json files
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* Main mod.json file (including any submods) now requires strict json, without comments or extra commas
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* Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism
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* Factions can now be marked as 'special', banning them from random selection
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* Replaced 'convert txt' text export command with more convenient 'translate' and 'translate maps' commands
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# 1.4.4 -> 1.4.5
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