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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-08 00:39:47 +02:00

Updated changelog to include all accumulated so far changes

This commit is contained in:
Ivan Savenko 2024-04-12 20:17:31 +03:00
parent 3e0eb3ac02
commit 14e220080b

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# 1.4.5 -> 1.5.0
### General
* Added Portuguese (Brazilian) translation
* Added option to disable cheats in game
* Game will no longer run vcmiserver as a separate process on desktop systems
### Stability
* Fixed possible crash in Altar of Sacrifice
* Fixed possible crash on activation of 'Enchanted' bonus
* Fixed possible race condition on random maps generation on placement treasures near border with water zone
* Fixed crash on missing video files
* Fixed crash on using healing spell as 'casts before/after attack' bonus
* Fixed crash on defeating hero that was located in boat on game start
* Fixed possible crash on turn timer running out while player has town screen open
* Fixed crash when player has manual control of arrow towers during siege
* Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero
* Fixed crash on attempt to access removed Quest Guard
### Multiplayer
* Implemented new lobby, available in game with persistent accounts and chat
* Removed old lobby previously available in launcher
* Fixed potential crash that could occur if two players act at the very same time
### Interface
* Game will now save last used difficulty settings
* Town Portal dialog will now show town icons
* Town Portal dialog will now show town info on right click
* Town Portal dialog will center on town on clicking it
* Town Portal dialog now uses same town ordering as in adventure map interface
* Game will now remember scrolling position of hero backpack
* Heroes can now be recruited from the tavern by double-clicking on them
* Added status bar to the backpack window
* Quick backpack window is now only available when enabled Interface enhancements
* Fixed assembly of artifacts in the backpack when backpack is full
* Attempt to use enemy turn replay feature will now show "Not implemented" message
* It is now possible to configure size of small battle queue in config file
* Opening hero window in town will now open exchange dialog if there are two heroes in town, allowing artifact exchange
* Fixed positioning of FPS counter after resolution change
* It is now possible to access extra options window from campaigns startup dialog
* Size of message boxes should now match H3 better. Maximum-size message box will always be smaller than screen size
* If monsters are willing to join for money, game will now show gold icon in this dialog box
* Fixed visual duplication of artifacts on Altar of Sacrifice
* Fixed translation of some bonuses using incorrect language
* Added option to use 'nearest' rounding mode for UI scaling
* Fixed various minor bugs in trade window interface
### Campaigns
* Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
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* Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario
* Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring
* Fixed crash on opening of some campaigns in the French version from gog.com
* Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus
* It is now possible to replay the intro movie from the scenario information window
* When playing the intro video, the subtitles are now correctly synchronized with the audio
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* Disabling battle queue will now correctly reposition hero statistics preview popup
* Fixed positioning of unit stack size label
### Mechanics
* It is no longer possible to learn spells from Pandora or events if hero can not learn them
* Fixed behavior of 'Dimension Door' spell to be in line with H3:SoD
* If it is not possible to cast 'Dimension Door', game will show message immediately on picking spell in spellbook
* Added options to configure 'Dimension Door' spell to be in line with HotA
* Casting 'Town Portal' while in boat will now show correct message box instead of server error
* Game will now take mana before visiting town after casting 'Town Portal', allowing Mana Vortex to correctly replenish all mana points
* Fixed loading of negative luck and morale in events, pandoras and quests on h3m maps
* Fixed incorrect 'duplicate hero' error on loading of some vmap maps
* Fixed previously broken digging of the Grail
* Successful digging for Grail will now show correct message
* Game will now correctly update movement range after rearranging armies
* It is no longer possible for two towns with random names to have same name, just like in H3
* Creatures that were consumed by Demon Summon ability will no longer return to life after the battle
* Effects of melee-only or ranged-only spells, such as Bloodlust or Precision are no longer cumulative
* It is no longer possible to use summoning spells if such spell would summon 0 creatures
* It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice
* It is no longer possible to move war machines to Altar of Sacrifice
### Random Maps Generator
* Game will now save last used RMG settings in game and in editor
* Reduced number of obstacles placed in water zones
* Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values
* Random map templates can now have optional description visible in random map setup
* Implemented Penrose tiling to produce more natural zone edges
* Increased minimal density of obstacles on surface level of the map
* Decreased minimal density of obstacles on undergound level of the map
* Density of objects should now closely resemble H3 RMG
* Generator will now avoid routing road under guarded objects whenever possible
* Interactive objects will now appear on top of static objects
* Windmill will now appear on top of all other objects
### Launcher
* Added Spanish translation to launcher
* Added Portuguese translation to launcher
### Map Editor
* Added Chinese translation to map editor
* Added Portuguese translation to map editor
* Mod list in settings will now correctly show submods of submods
* Fixed display of resource type and quantity in mines
* Fixed inability to change object owner in editor
* Added map sizes larger than XL in map editor
* It is now possible to customize hero spells
### AI
* Fixed possible crash on updating NKAI pathfinding data
* Fixed counting mana usage cost of Fly spell
* Added estimation of value of Pyramid and Cyclops Stockpile
* Reduced memory usage and improved performance of AI pathfinding
* Added experimental and disabled by default implementation of object graph
* It is now possible to configure AI settings via config file
### Modding
* Added new game setting that allows inviting heroes to taverns
* Fixed reversed Overlord and Warlock classes mapping
* Added 'selectAll' mode for configurable objects which grants all potential rewards
* It is now possible to use most of json5 format in vcmi json files
* Main mod.json file (including any submods) now requires strict json, without comments or extra commas
* Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism
* Factions can now be marked as 'special', banning them from random selection
* Replaced 'convert txt' text export command with more convenient 'translate' and 'translate maps' commands
# 1.4.4 -> 1.4.5