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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Finished conversion to new logging API

* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
This commit is contained in:
AlexVinS
2017-08-11 20:03:05 +03:00
parent f2de6d1122
commit 15138c23de
85 changed files with 543 additions and 669 deletions

View File

@@ -1376,7 +1376,7 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
CGPath path;
cb->getPathsInfo(p.first)->getPath(path, p.second);
paths[p.first] = path;
logGlobal->trace("Restored path for hero %s leading to %s with %d nodes", p.first->nodeName(), p.second , path.nodes.size());
logGlobal->trace("Restored path for hero %s leading to %s with %d nodes", p.first->nodeName(), p.second.toString(), path.nodes.size());
}
}
@@ -2857,7 +2857,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
assert(h->pos.z == nextCoord.z); // Z should change only if it's movement via teleporter and in this case this code shouldn't be executed at all
int3 endpos(nextCoord.x, nextCoord.y, h->pos.z);
logGlobal->trace("Requesting hero movement to %s", endpos());
logGlobal->trace("Requesting hero movement to %s", endpos.toString());
bool useTransit = false;
if ((i-2 >= 0) // Check there is node after next one; otherwise transit is pointless