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https://github.com/vcmi/vcmi.git
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cleanup
This commit is contained in:
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f760e22707
commit
153af6e07b
@ -77,17 +77,17 @@ void Graphics::loadPaletteAndColors()
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neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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}
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//colors initialization
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
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{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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for(int i=0;i<8;i++)
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{
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playerColors[i] = colors[i];
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@ -102,7 +102,7 @@ void Graphics::loadPaletteAndColors()
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void Graphics::initializeBattleGraphics()
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{
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const JsonNode config(ResourceID("config/battles_graphics.json"));
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// Reserve enough space for the terrains
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int idx = config["backgrounds"].Vector().size();
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battleBacks.resize(idx+1); // 1 to idx, 0 is unused
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@ -123,11 +123,20 @@ void Graphics::initializeBattleGraphics()
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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}
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Graphics::Graphics()
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{
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#if 0
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#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
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(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
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#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefEssential*,DESTINATION,\
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std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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@ -135,7 +144,7 @@ Graphics::Graphics()
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tasks += std::bind(&Graphics::initializeBattleGraphics,this);
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
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CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
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@ -160,7 +169,7 @@ Graphics::Graphics()
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void Graphics::loadHeroAnims()
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{
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}, {1,13},
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{2,14}, {3,15}
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@ -222,11 +231,11 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
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for(int i=0;i<8;i++)
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(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}
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};
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for(int q=0; q<8; ++q)
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{
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std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
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@ -280,15 +289,15 @@ void Graphics::loadHeroFlags()
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std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
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{
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{
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&Graphics::flags1,
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&Graphics::flags1,
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{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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},
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{
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&Graphics::flags2,
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{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
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"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
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},
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{
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&Graphics::flags3,
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@ -299,7 +308,7 @@ void Graphics::loadHeroFlags()
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&Graphics::flags4,
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{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
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"AF05.DEF","AF06.DEF","AF07.DEF"}
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}
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}
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};
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#if 0
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@ -459,12 +468,12 @@ void Graphics::initializeImageLists()
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addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
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}
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}
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for(const CSpell * spell : CGI->spellh->objects)
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{
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addImageListEntry(spell->id, "SPELLS", spell->iconBook);
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addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
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addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
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addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
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addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
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}
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}
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@ -4,7 +4,6 @@
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CDefHandler.h"
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#include "../Graphics.h"
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#include "../CMT.h"
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@ -23,8 +22,8 @@ void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
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SDL_RenderClear(mainRenderer);
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if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
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logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError();
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SDL_RenderPresent(mainRenderer);
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SDL_RenderPresent(mainRenderer);
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}
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SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
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@ -498,7 +497,7 @@ void CSDL_Ext::update(SDL_Surface * what)
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if(!what)
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return;
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if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
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logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
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logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
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}
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void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
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{
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@ -617,7 +616,7 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
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return true;
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SDL_Color color;
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SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
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// color is considered transparent here if
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@ -965,34 +964,34 @@ SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
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void CSDL_Ext::startTextInput(SDL_Rect * where)
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{
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if (SDL_IsTextInputActive() == SDL_FALSE)
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{
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SDL_StartTextInput();
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}
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if (SDL_IsTextInputActive() == SDL_FALSE)
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{
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SDL_StartTextInput();
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}
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SDL_SetTextInputRect(where);
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}
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void CSDL_Ext::stopTextInput()
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{
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if (SDL_IsTextInputActive() == SDL_TRUE)
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{
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SDL_StopTextInput();
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}
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{
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SDL_StopTextInput();
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}
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}
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STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
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{
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return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
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return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
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}
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void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
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{
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uint32_t key = mapColor(surface,color);
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SDL_SetColorKey(surface, SDL_TRUE, key);
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SDL_SetColorKey(surface, SDL_TRUE, key);
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}
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void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
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{
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{
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setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
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}
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@ -1003,7 +1002,7 @@ void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
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// set color key only if exactly such color was found
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if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
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SDL_SetColorKey(surface, SDL_TRUE, key);
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SDL_SetColorKey(surface, SDL_TRUE, key);
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}
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@ -18,7 +18,6 @@
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*/
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class CArtHandler;
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class CDefHandler;
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class CArtifact;
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class CGHeroInstance;
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struct ArtifactLocation;
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@ -16,7 +16,6 @@
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*/
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class CHeroClass;
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class CDefHandler;
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class CGameInfo;
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class CGHeroInstance;
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struct BattleHex;
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@ -35,18 +35,3 @@ template <typename T> inline void setData(T * data, std::function<T()> func)
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}
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void DLL_LINKAGE setThreadName(const std::string &name);
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#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
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(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
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#define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \
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(GET_DATA \
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(SDL_Surface*,SUR_DESTINATION,\
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std::function<SDL_Surface*()>(std::bind(&BitmapHandler::loadBitmap,SUR_NAME,true))))
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#define GET_DEF(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefHandler*,DESTINATION,\
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std::function<CDefHandler*()>(std::bind(CDefHandler::giveDef,DEF_NAME))))
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#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefEssential*,DESTINATION,\
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std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
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