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	cleanup
This commit is contained in:
		| @@ -77,17 +77,17 @@ void Graphics::loadPaletteAndColors() | ||||
| 		neutralColorPalette[i].a = SDL_ALPHA_OPAQUE; | ||||
| 	} | ||||
| 	//colors initialization | ||||
| 	SDL_Color colors[]  = {  | ||||
| 		{0xff,0,  0,    SDL_ALPHA_OPAQUE},  | ||||
| 	SDL_Color colors[]  = { | ||||
| 		{0xff,0,  0,    SDL_ALPHA_OPAQUE}, | ||||
| 		{0x31,0x52,0xff,SDL_ALPHA_OPAQUE}, | ||||
| 		{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE}, | ||||
| 		{0x42,0x94,0x29,SDL_ALPHA_OPAQUE}, | ||||
| 		 | ||||
|  | ||||
| 		{0xff,0x84,0,   SDL_ALPHA_OPAQUE}, | ||||
| 		{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE}, | ||||
| 		{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE}, | ||||
| 		{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};		 | ||||
| 		 | ||||
| 		{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}}; | ||||
|  | ||||
| 	for(int i=0;i<8;i++) | ||||
| 	{ | ||||
| 		playerColors[i] = colors[i]; | ||||
| @@ -102,7 +102,7 @@ void Graphics::loadPaletteAndColors() | ||||
| void Graphics::initializeBattleGraphics() | ||||
| { | ||||
| 	const JsonNode config(ResourceID("config/battles_graphics.json")); | ||||
| 	 | ||||
|  | ||||
| 	// Reserve enough space for the terrains | ||||
| 	int idx = config["backgrounds"].Vector().size(); | ||||
| 	battleBacks.resize(idx+1);	// 1 to idx, 0 is unused | ||||
| @@ -123,11 +123,20 @@ void Graphics::initializeBattleGraphics() | ||||
| 		} | ||||
|  | ||||
| 		battleACToDef[ACid] = toAdd; | ||||
| 	}	 | ||||
| 	} | ||||
| } | ||||
| Graphics::Graphics() | ||||
| { | ||||
| 	#if 0 | ||||
|  | ||||
| 	#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \ | ||||
| 		(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET)) | ||||
|  | ||||
| 	#define GET_DEF_ESS(DESTINATION, DEF_NAME) \ | ||||
| 		(GET_DATA \ | ||||
| 			(CDefEssential*,DESTINATION,\ | ||||
| 			std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME)))) | ||||
|  | ||||
| 	std::vector<Task> tasks; //preparing list of graphics to load | ||||
| 	tasks += std::bind(&Graphics::loadFonts,this); | ||||
| 	tasks += std::bind(&Graphics::loadPaletteAndColors,this); | ||||
| @@ -135,7 +144,7 @@ Graphics::Graphics() | ||||
| 	tasks += std::bind(&Graphics::initializeBattleGraphics,this); | ||||
| 	tasks += std::bind(&Graphics::loadErmuToPicture,this); | ||||
| 	tasks += std::bind(&Graphics::initializeImageLists,this); | ||||
| 	tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");	 | ||||
| 	tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF"); | ||||
| 	tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF"); | ||||
|  | ||||
| 	CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); | ||||
| @@ -160,7 +169,7 @@ Graphics::Graphics() | ||||
| void Graphics::loadHeroAnims() | ||||
| { | ||||
| 	//first - group number to be rotated1, second - group number after rotation1 | ||||
| 	std::vector<std::pair<int,int> > rotations =  | ||||
| 	std::vector<std::pair<int,int> > rotations = | ||||
| 	{ | ||||
| 		{6,10}, {7,11}, {8,12}, {1,13}, | ||||
| 		{2,14}, {3,15} | ||||
| @@ -222,11 +231,11 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi | ||||
| 	for(int i=0;i<8;i++) | ||||
| 		(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i])); | ||||
| 	//first - group number to be rotated1, second - group number after rotation1 | ||||
| 	std::vector<std::pair<int,int> > rotations =  | ||||
| 	std::vector<std::pair<int,int> > rotations = | ||||
| 	{ | ||||
| 		{6,10}, {7,11}, {8,12} | ||||
| 	}; | ||||
| 	 | ||||
|  | ||||
| 	for(int q=0; q<8; ++q) | ||||
| 	{ | ||||
| 		std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages; | ||||
| @@ -280,15 +289,15 @@ void Graphics::loadHeroFlags() | ||||
| 	std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] = | ||||
| 	{ | ||||
| 		{ | ||||
| 			&Graphics::flags1,  | ||||
| 			&Graphics::flags1, | ||||
| 			{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF", | ||||
| 			"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}  | ||||
| 			"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"} | ||||
| 		}, | ||||
| 		{ | ||||
| 			&Graphics::flags2, | ||||
| 			{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF", | ||||
| 			"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"} | ||||
| 			 | ||||
|  | ||||
| 		}, | ||||
| 		{ | ||||
| 			&Graphics::flags3, | ||||
| @@ -299,7 +308,7 @@ void Graphics::loadHeroFlags() | ||||
| 			&Graphics::flags4, | ||||
| 			{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF", | ||||
| 			"AF05.DEF","AF06.DEF","AF07.DEF"} | ||||
| 		}		 | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	#if 0 | ||||
| @@ -459,12 +468,12 @@ void Graphics::initializeImageLists() | ||||
| 			addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
|  | ||||
| 	for(const CSpell * spell : CGI->spellh->objects) | ||||
| 	{ | ||||
| 		addImageListEntry(spell->id, "SPELLS", spell->iconBook); | ||||
| 		addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect); | ||||
| 		addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus); | ||||
| 		addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);		 | ||||
| 		addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -4,7 +4,6 @@ | ||||
|  | ||||
| #include "../CGameInfo.h" | ||||
| #include "../CMessage.h" | ||||
| #include "../CDefHandler.h" | ||||
| #include "../Graphics.h" | ||||
| #include "../CMT.h" | ||||
|  | ||||
| @@ -23,8 +22,8 @@ void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h) | ||||
| 	SDL_RenderClear(mainRenderer); | ||||
| 	if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL)) | ||||
| 		logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " <<  SDL_GetError(); | ||||
| 	SDL_RenderPresent(mainRenderer);	 | ||||
| 	 | ||||
| 	SDL_RenderPresent(mainRenderer); | ||||
|  | ||||
| } | ||||
|  | ||||
| SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given | ||||
| @@ -498,7 +497,7 @@ void CSDL_Ext::update(SDL_Surface * what) | ||||
| 	if(!what) | ||||
| 		return; | ||||
| 	if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch)) | ||||
| 		logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();		 | ||||
| 		logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError(); | ||||
| } | ||||
| void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color) | ||||
| { | ||||
| @@ -617,7 +616,7 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y ) | ||||
| 		return true; | ||||
|  | ||||
| 	SDL_Color color; | ||||
| 	 | ||||
|  | ||||
| 	SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a); | ||||
|  | ||||
| 	// color is considered transparent here if | ||||
| @@ -965,34 +964,34 @@ SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a) | ||||
|  | ||||
| void CSDL_Ext::startTextInput(SDL_Rect * where) | ||||
| { | ||||
| 	if (SDL_IsTextInputActive() == SDL_FALSE)		 | ||||
| 	{		 | ||||
| 		SDL_StartTextInput();		 | ||||
| 	}		 | ||||
| 	if (SDL_IsTextInputActive() == SDL_FALSE) | ||||
| 	{ | ||||
| 		SDL_StartTextInput(); | ||||
| 	} | ||||
| 	SDL_SetTextInputRect(where); | ||||
| } | ||||
|  | ||||
| void CSDL_Ext::stopTextInput() | ||||
| { | ||||
| 	if (SDL_IsTextInputActive() == SDL_TRUE) | ||||
| 	{		 | ||||
| 		SDL_StopTextInput();			 | ||||
| 	}		 | ||||
| 	{ | ||||
| 		SDL_StopTextInput(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color) | ||||
| { | ||||
| 	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);  | ||||
| 	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a); | ||||
| } | ||||
|  | ||||
| void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color) | ||||
| { | ||||
| 	uint32_t key = mapColor(surface,color); | ||||
| 	SDL_SetColorKey(surface, SDL_TRUE, key);	 | ||||
| 	SDL_SetColorKey(surface, SDL_TRUE, key); | ||||
| } | ||||
|  | ||||
| void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface) | ||||
| {	 | ||||
| { | ||||
| 	setColorKey(surface, Colors::DEFAULT_KEY_COLOR); | ||||
| } | ||||
|  | ||||
| @@ -1003,7 +1002,7 @@ void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface) | ||||
|  | ||||
| 	// set color key only if exactly such color was found | ||||
| 	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b) | ||||
| 		SDL_SetColorKey(surface, SDL_TRUE, key);	 | ||||
| 		SDL_SetColorKey(surface, SDL_TRUE, key); | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -18,7 +18,6 @@ | ||||
|  */ | ||||
|  | ||||
| class CArtHandler; | ||||
| class CDefHandler; | ||||
| class CArtifact; | ||||
| class CGHeroInstance; | ||||
| struct ArtifactLocation; | ||||
|   | ||||
| @@ -16,7 +16,6 @@ | ||||
|  */ | ||||
|  | ||||
| class CHeroClass; | ||||
| class CDefHandler; | ||||
| class CGameInfo; | ||||
| class CGHeroInstance; | ||||
| struct BattleHex; | ||||
|   | ||||
| @@ -35,18 +35,3 @@ template <typename T> inline void setData(T * data, std::function<T()> func) | ||||
| } | ||||
|  | ||||
| void DLL_LINKAGE setThreadName(const std::string &name); | ||||
|  | ||||
| #define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \ | ||||
| 	(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET)) | ||||
| #define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(SDL_Surface*,SUR_DESTINATION,\ | ||||
| 		std::function<SDL_Surface*()>(std::bind(&BitmapHandler::loadBitmap,SUR_NAME,true)))) | ||||
| #define GET_DEF(DESTINATION, DEF_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(CDefHandler*,DESTINATION,\ | ||||
| 		std::function<CDefHandler*()>(std::bind(CDefHandler::giveDef,DEF_NAME)))) | ||||
| #define GET_DEF_ESS(DESTINATION, DEF_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(CDefEssential*,DESTINATION,\ | ||||
| 		std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME)))) | ||||
|   | ||||
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